Archangel (Preview) Firstly, the overview. Note how the left (blue) side is darker overall than the red side. A better look at the back of the map and purple tower. View of the crate looking at red side. The same at blue side. Looking over back blue showing purple tower and the cityscape above. There were more buildings but the light derped, so this is what i'm leaving it with just in case. The main inspirations for this map were Gemini and Boardwalk. Essentially, it was designed like a symmetical Boardwalk which used Gemini's tunnels form the bottom to the top, and Boardwalks underground sections, complete with drop down. The map is set within a massive cityscape made of Silo 3's, which gives one side a darker hue than the other. In the center there is LoS blocker in the form of a suspended crate, which blocks the view from the top tower and limits the firepower of the Shade Turret
Interesting, I'll have to see the actual map, because this sounds cool from your description. Show me some time?
Cool idea, too bad you lost the first one. Second one will prob turn out even better tho with adjustments, etc. If you need a tester hit me up, would love to get a game in on this when it's finished.
I wish I could dude, but i'm having to rebuild it completely from scratch so it may take a while (I've also got 6 university assignments on the go, so it may not be a fast process). Once i've got some momentum i'll be sure to throw an invite your way. Yeah, that's what i'm thinking. I'm plannning on really tidying up the piece usage this time around, because last time I really just threw things in that fitted, and fast ran out of builing blocks. I'll be sure to let you know when testing is needed but, as I said with Psychoduck, it may be while yet.
are you really sure you lost the original? I thought I had lost a file after saving, but not quitting properly, but there was a very recent version in my Temporary History. I was going to cry when I thought I'd have to remake it (no actually I was going to smash my brand new xbox) but I am happy to report I did not have to start from scratch. Maybe you can find yours in TEmp?
I thought about that, but i'd already turned off my xbox. Nothing in temporary history either :/ Either way redevelopment has begun! PREPARE FOR CAMMED PICTURES: Center area complete with LoS blocker. This actually blocks from the top where the Shade is to the bottom. The idea is to allow the turret (possibly changed to a human turret) to essentially dominate the two front pathways up, but have limited usage everywhere else. In the inital design the turret was still relatively exposed to the rest of the map by the end.
Might I suggest leaving the shade turret and not replacing it with a human one? Not enough good maps have utilized one.
Would you mind terribly if I was to try your blueprint on Erosion? You would of course get the needed props for the idea!
Personally, i'm going to give the turret a chance. Currently it's got its own niche in the map, as it essentially dominates the two main paths but leaves the player exposed to every other path. In fact, i've got a picture of the turret's vision down the center: The Shade does allow you to turn and attack from the back, but it leaves you exposed from the two main paths. It's kind of a trade off. Either way, if it doesn't work, it's out. Sorry, I've already started remaking it myself. You're free to use it as inspiration though if it helps
Actually, I got an inspired moment to recreate Boardwalk on Erosion, so I will try to make it less like yours and more like mine, but thanks for the inspiration!
Interesting... I love that suspended crate thing in the middle. It's a nice aesthetic touch. A symmetrical Boardwalk is a really good idea, because the stupid thing about the Reach map was the one-sided height variation. You've included the better side in this map, which I like. Leave the Shade Turret in - I've never seen it in a competitive map before and I think it'll work really well. Like you've already mentioned, it's a trade-off. I'd love to see how this turns out. Don't worry about losing your original map, because the second version is always miles better with piece usage and aesthetics.
Funnily enough, I found the original lying round in my maps today, but i'm still remaking it for this exact reason; there were so many things I decided to retouch on the recreation that just stand out compared to the original. [br][/br]Edited by merge: Mega Bump The geometry of the map is now finished. Spawns and weapons still need to go in, but I thought i'd show you all what i'm been up to Firstly, the overview. Note how the left (blue) side is darker overall than the red side. A better look at the back of the map and purple tower. View of the crate looking at red side. The same at blue side. Looking over back blue showing purple tower and the cityscape above. There were more buildings but the light derped, so this is what i'm leaving it with just in case.