-[Remake]Chiron TL343-

Discussion in 'WIP - Works In Progress' started by Fliver, Dec 11, 2012.

  1. Fliver

    Fliver Ancient

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    CHIRON TL343

    "After so many years, the training center took a shot of old ....... albeit ."


    ---------------

    Maybe this map isnt the most famous , the most loved , the most esthetic ,...... But it was the first multiplayer map i played in Halo Co[SIZE=3]mbat[SIZE=3] : Evolved[/SIZE][/SIZE] with my Friends. [SIZE=3]And its the reason [SIZE=3][SIZE=3][SIZE=3]who [SIZE=3]ma[SIZE=3]ke me[/SIZE][/SIZE][/SIZE] forge the r[SIZE=3]emake [SIZE=3]of [SIZE=3]C[SIZE=3]hiron TL34.

    [SIZE=3][SIZE=3][SIZE=3]I[SIZE=3] di[SIZE=3]d my best for[SIZE=3] the scale o[SIZE=3]f each room of the[SIZE=3] map . [SIZE=3]But t[SIZE=3]he principal problem was the number of Teleporters [SIZE=3]: only 12 . S[SIZE=3]o i decided [SIZE=3]t[/SIZE]o replace some of them [SIZE=3]by tunnel with "broken Tp". M[SIZE=3]ore over , one of them is complet[SIZE=3]ly off [SIZE=3]( You'll see it on the pictures ) . For th[SIZE=3]e moment , only [SIZE=3]Infinit[SIZE=3]y Slaye[SIZE=3]r is supported[SIZE=3] [SIZE=3].[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

    [SIZE=3][SIZE=3]A representat[SIZE=3]ion of [SIZE=3]the changes :

    [IMG]http://hpics.li/4138b0e[/IMG]
    [URL="http://www.hostingpics.net/viewer.php?id=157702Schema.png"][IMG]http://img15.hostingpics.net/pics/157702Schema.png[/IMG][/URL]

    As you can see , the [SIZE=3]gameplay will certainly change a little [SIZE=3].
    [SIZE=3]Here i[SIZE=3]s the list of we[SIZE=3]apons on [SIZE=3]the ma[SIZE=3]p ( The Flamet[SIZE=3]hrow[SIZE=3]ers of Halo PC[SIZE=3] [SIZE=3]are replace[SIZE=3]d[SIZE=3] by Saw ) :


    [SIZE=3]- [SIZE=3]x2 S[SIZE=3]AW
    [SIZE=3]- x[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    [SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][B]1 Rocket L[SIZE=3]auncher[/SIZE]
    [SIZE=3]-[/SIZE]1x Armor
    -2x Spawn Frags gre[SIZE=3]nade[/SIZE]
    -1x Spawn Plasma grenade
    -1x [SIZE=3]Sh[SIZE=3]otgun


    [SIZE=3]Here is [SIZE=3]screenshots of all ro[SIZE=3]om [SIZE=3]:

    [SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=857210halo401AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/857210halo401AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=689298halo402AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/689298halo402AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL=http://www.hostingpics.net/viewer.php?id=855136halo404AssassinInfinity.jpg][IMG]http://img15.hostingpics.net/pics/855136halo404AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL=http://www.hostingpics.net/viewer.php?id=951425halo403AssassinInfinity.jpg][IMG]http://img15.hostingpics.net/pics/951425halo403AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL=http://www.hostingpics.net/viewer.php?id=215137halo405AssassinInfinity.jpg][IMG]http://img11.hostingpics.net/pics/215137halo405AssassinInfinity.jpg[/IMG][/URL][/SIZE]
    [/SIZE]
    [SIZE=3][SIZE=3] [SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=195140halo406AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/195140halo406AssassinInfinity.jpg[/IMG][/URL]

    [URL="http://www.hostingpics.net/viewer.php?id=362720halo407AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/362720halo407AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=518764halo408AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/518764halo408AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=441960halo409AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/441960halo409AssassinInfinity.jpg[/IMG][/URL]

    [SIZE=3][URL="http://www.hostingpics.net/viewer.php?id=950357halo410AssassinInfinity.jpg"][IMG]http://img15.hostingpics.net/pics/950357halo410AssassinInfinity.jpg[/IMG][/URL][/SIZE]
    [/SIZE][/SIZE] [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3]

    [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3][SIZE=3] [SIZE=3][SIZE=3]I[SIZE=3] hope you [SIZE=3]will like it [SIZE=3]:D To D[SIZE=3]L :

    [COLOR=White][SIZE=4][SIZE=4]You can find the map in my File [SIZE=4]Share , My GT is :

    [SIZE=4]MGK FLIVER[/SIZE]
    [/SIZE][/SIZE][/SIZE][/COLOR][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/B][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    [SIZE=3][SIZE=3][COLOR=White][SIZE=3][SIZE=3]Don[SIZE=3]'t Forget [SIZE=3]to comment what [SIZE=3]i have to change in the ma[SIZE=3]p to make it better [SIZE=3];)[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/COLOR][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

     
    #1 Fliver, Dec 11, 2012
    Last edited: Dec 16, 2012
  2. the_suicide_fox

    the_suicide_fox Ancient
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    YOU TRYING TO TAKE MY THUNDA!!

    j/k, Looks pretty good for a remake (mine is more of a spiritual successor really).

    You could probably put an angled hallway in place of the teleporter from the maze room to the ladder room and use them for the "off" teleporters.

    I'd also color each room differently. Yellow is kind of ugly IMO LOL.
     
  3. Tycho

    Tycho Forerunner
    Senior Member

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    Luckily you got all the teleporters to work except for one, and that one being pretty much the same route with a different teleporter. Good job.

    I'm also a little skeptical on the scenery you added, like the pallets and whatnot. Doesn't really fit with the map and it's color scheme.
     
  4. Fliver

    Fliver Ancient

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    I'd like to precise : I made the map 2 weeks ago , and there is two version of it , one on Erosion and one on Impact , but only Impact is finished .

    For different color in all room , i'll try and post some pics ;)

    And for the scenary around the map , its not a pallet who change all the gameplay . I put some scenary to embellish it , because i thinked it would be too empty.
     
  5. Tycho

    Tycho Forerunner
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    Too empty = Accurate = Nostalgia = People happy.

    imo
     
  6. Teancum

    Teancum Forerunner

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    This is downright spot on. I'm majorly impressed.
     
  7. BedCedric

    BedCedric Forerunner
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    Trés bon remake, pleins de bonnes idées! J'adore ce que tu as fait des transistions entre les salles! Et les boucliers verts rappelent bien les teleporteurs d'Halo CE.
    J'ai fait mon remake de Chiron qui est trés different du tient et de l'original et c'est toujours simpa d'avoir une autre vision d'une map.
     
    #7 BedCedric, Dec 13, 2012
    Last edited: Dec 13, 2012
  8. UberAURORA

    UberAURORA Promethean

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    This looks very nice. One question though, how did you achieve the Halo CE style teleporters? They are very nostalgic.
     
  9. Tycho

    Tycho Forerunner
    Senior Member

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    He used a green base shield door and put the teleporter in front of it.

    Anyway, this picture right here:
    [​IMG]

    Are there any other pieces you can use besides the cover ones? When looking up at it it's all slanted and doesn't really fit with the geometry of the rest of the map.
     
  10. Fliver

    Fliver Ancient

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    I've done the changes :

    - Set different color for all rooms
    - Deleted scenery
    - Changed the floor to create a contrast with the walls
    - And added light on walls ( Thx to UberGERKEN idea )

    Look at the new's screenshots :D
     

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