Scepter

Discussion in 'WIP - Works In Progress' started by WhackyGordon, Dec 6, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    Map Name: Scepter

    Ideal Player Count: 12
    Gametypes Supported: Dominion, Team Slayer 8-16

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Notes:
    Purple section = Alpha
    Top Gold section = Bravo
    Green section = Charlie
    Blue section = Attacker spawn
    Red section = Defender spawn

    Initial Ordnance:
    Binary Rifle X1 (Top Gold)
    Incineration Cannon X1 (Bottom Gold)
    Boltshot X2 (Bottom of Blue/Red Ramps)

    Random Ordnance:
    Primary weapon refills, grenades, and small arms

    Resupply Ordnance:
    Sniper or Rocket class power weapon X 1 Drop per base
    Mid-range power weapon X 1 Drop per base
    Primary weapon/grenade refill X 1 Drop per base

    Vehicles: (Dominion only)
    Mantis X2
    Ghost (vehicle pads X3)
     
  2. MadMoon

    MadMoon Promethean

    Messages:
    3
    Likes Received:
    0
    Impressive. A very good showcasing of Impact's corridor parts. I like the layout quite a bit.
     
  3. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

    Messages:
    1,497
    Likes Received:
    195
    Some of the lines of sight are tremendously long on here, and while this one is much better than many I've seen, it's still an Impact corridor map. It looks good, but it will look for the most part just like any other of this type of map. The Mantis's are an interesting touch, but I hope people stray away from this type of thing, it's just rather unoriginal.
     
  4. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    I've heard that a lot about Impact's palette. I'm hoping it's just a case of bad first impressions. I think the Impact corridors have a lot of potential depending on how you use them. In this instance, I tried to make big rooms with obstructions in the middle for the purple/green bases and red/blue bases. It feels more like big rooms when you run through it - the screenshots don't give much depth.
     

Share This Page