WIP-Shipment [Elongation Remake] with Zipline!

Discussion in 'WIP - Works In Progress' started by Lethal Omen, Nov 25, 2012.

  1. Lethal Omen

    Lethal Omen Promethean

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    Map Name: Shipment
    Created by: Lethal Omen
    Original Map: Elongation [Halo 2]
    Download Link: Within Halo 4, File Browser>Map Variants>By Author>Lethal Omen. It's the only Map in there.

    Well, this is my first post here and remake, and I went all by memory, starting from the middle on out. There's A LOT of tweaking to do with the map still, fixing bumps on floor, setting the mancannon ZIPLINE to spawn after match started, not right at start, etc.

    I know Halo 4 is more faster paced, so with elongation being already a smaller map, i wanted some more maneuverability. I was able to do so by adding the recent Zipline tutorial, not found by me, it works clean but still has some mechanic tweaks since it hasnt been tested. I dont know if I want them shot right at the other players spawn, I may have them shot towards the middle of the map.

    I still have to add:
    -Initial Spawns
    -Team Spawns
    -Dominion and CTF goals

    I simply jumped the gun, and wanted to show you guys the recreation :)

    Pics [Very Bad Quality]:

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    [​IMG]
     
  2. Fauch

    Fauch Ancient
    Senior Member

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    I noticed a few problems.
    overlapping textures.
    in some place you can't get on the conveyor belt without jumping, whereas you should be able to just walk onto it.
    the gravity volume or whatever it is used to make the zipline is too large, and you can get stuck up there.
    you can miss the zipline if you don't hit the mancannon from the right angle.
     
  3. DC

    DC Ancient
    Senior Member

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    Do the crates move? If the crates move im going to love you hard.
     
  4. SilentJacket

    SilentJacket Forerunner
    Senior Member

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    unfortunately, grav volumes only work on objects in the air
     
  5. RegardlessDolan

    RegardlessDolan Promethean

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    I mean no offense by this, but this map isn't too good. You say you went completely by memory, and it shows.

    >A lot of the scaling is completely messed up.

    >The zipline is easily exploitable, and you can use it to travel in any direction you choose. You should also be able to access this from any point of the line, not just from certain points.

    >A lot of the textures overlap, and even more just looks flat out gaudy.


    Once again, I don't say these thing in a mean-spirit, but rather just to alert you to the problems that keep me from personally enjoying the map.
     

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