Rustlung

Discussion in 'WIP - Works In Progress' started by Grif otaged, Dec 2, 2012.

  1. Grif otaged

    Grif otaged Forerunner
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    Map title subject to change.




    Rustlung is a small wide open 2v2 or Double team map. so uh yeah check it out!
    Pictures below video.


    http://youtu.be/vgZZ4mjYFYc?hd=1







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    #1 Grif otaged, Dec 2, 2012
    Last edited: Dec 2, 2012
  2. Titmar

    Titmar Le Mar du Teet
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    3rd pic from the top, really liking what you did there with that central structure. very nice!
     
  3. xzamplez

    xzamplez Ancient
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    colmapbro

    It's nice to see original maps starting to be revealed.
     
  4. Grif otaged

    Grif otaged Forerunner
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    Thanks, I'v added a short fly through video.
     
  5. thegaykid7

    thegaykid7 Forerunner
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    I like what I see (and saw in the video). Good stuff.
     
  6. theSpinCycle

    theSpinCycle Halo Reach Era
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    I like the map title. And the music, for that matter.

    However, the layout looks like a big box with a hallway going around it, which could have been made much more complex and interesting. I might also be missing something. :O
     
  7. Audienceofone

    Audienceofone Forerunner
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    I wish i had the desire to forge! This looks awesome, miles beyond the crap I've been spewing from my sessions. though (and don't take this the wrong way, it says nothing good or bad) it looks a lot like a beta of a Reach map I made in certain areas. It intrigued me.

    The map could use some more variety though, I think I have to agree with SpinCycle on that. From what i have seen it is very boxy and basic. Great beginning, but make it more complex.
     
  8. Grif otaged

    Grif otaged Forerunner
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    heh I wish I could make it more complex. The bulk of budget has been spent and anymore objects will glitch the lighting.
     
  9. Audienceofone

    Audienceofone Forerunner
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    There is basically no lighting on erosion. It would look almost the same as it is now I should think.
     
  10. PA1NTS

    PA1NTS Forerunner
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    This is pretty cool map you got yourself there. I also like that center thing. With the pipes, and the dish, and ya. Invite me.
     
  11. Grif otaged

    Grif otaged Forerunner
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    lol nope. It will either get insanely bright or insanely dark. Plus the shadows would be gone.
     
  12. Zombievillan

    Zombievillan Ancient
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    From my experience, the light glitch makes random pieces turn dark and other random pieces stay the same. It's rather annoying & I've hit it in my first project on erosion. Not sure if it happens on all canvases.
     
  13. RoboArtist

    RoboArtist Forerunner
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    I love erosion. Reminds me of sandbox, but not as epic
     
  14. Auburn

    Auburn a dope soul
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    I heard from somebody recently that if you grab then ungrab an object, it will go back to its natural shade. It was either that, or completely delete and replace the object.

    As for the map, I agree with Spin on the simplicity. Most notably, those outer hallways that don't have any varying height as you go around. I do like the center structure setup with the lift to platform, though. It adds a nice risk for anybody who attempts to traverse that location.
     
    #14 Auburn, Dec 4, 2012
    Last edited: Dec 4, 2012

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