Help with teleporters

Discussion in 'Halo and Forge Discussion' started by Diluted Dante, Nov 26, 2012.

  1. Diluted Dante

    Diluted Dante Forerunner

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    Hi chaps, I'm trying to make a map with a teleporter at the top and bottom, that you are continuously falling through. I can't seem to find a way to exit the teleporter downwards though. I can go up, and forward, but not downwards it would appear.

    Is there a way to make this happen?
     
  2. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    If you are actually able to go through the teleporters, then the only problem I could think of is that you have them positioned incorrectly. Since you want the player to go down, I imagine you'd want the front to be facing that direction, so it should be on its side.

    If that doesn't work, then I got nothing. Somebody else was having the same general problem recently, so it may be something that cannot be remedied.
     
  3. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

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    is your teleporter frame angled in such a way to allow this?

    also, I don't think you HAVE to use a frame. Teleporters can sit on their own. You may already be doing so...

    other than that, try orienting the teleporter ball 90 deg one way or another until it works. that's how you force it to push you out frontwards or backwards into each spot. But depending on the orientation of player vs entry/exit of the teleporter, it could give varying results...

    I'd love to hear how it turns out.
     
  4. Diluted Dante

    Diluted Dante Forerunner

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    The best I've managed is to angle them at about 80 degrees. That seems to stop you from ever colliding with them. Obviously this means you don't drop straight down, but it seems to be the best I can get. If you were using this on a normal map, it would probably be fine.

    Yes, I wasn't using a frame, just the teleporter on it's own. What I've ended up doing is having one sender node with an enlarged radius covering the entire bottom, and four reciever nodes, one on each wall pointing down at 80 degrees. This seems to have basically the effect I was intending.
     

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