Hindsight

Discussion in 'WIP - Works In Progress' started by VivaciousJazzy, Nov 28, 2012.

  1. VivaciousJazzy

    VivaciousJazzy Forerunner

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    [​IMG]

    Hindsight v1 Walkthrough - YouTube

    Hindsight is the first creation of mine that I actually ever enjoyed. Originally made in Reach the map had a lot of changes, the first version had an underwater tunnel that was just awful. I slowly improved the map to a point where I was really happy with it. Its best iteration was never released but now has been remade in halo 4 with a few more improvements in an attempt to make the map fit 4v4 in halo 4. I have yet to have a decent testing session so if anyone could manage to slip this in while doing customs and post some feedback I would love you.

    Overview:
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    Top Gold:
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    Red:
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    Blue:

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    Catwalk:

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    Green:

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    To Download: Start--> FileBrowser--> Map Variants--> Fileshare Search --> VivaciousJazzy --> Hindsight v1
     
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    The layout looks promising, plus the aesthetic theme is clean and clear.

    My initial thoughts/concerns:

    Ramp heading towards sniper is damn open to the ramp on the other side, plus there don't seem to be any good flanking paths towards snipe. Perhaps moving snipe to that lower catwalk could add an extra dimension to the opening strategies? If you do this, you may have to adjust the overshield/sticky det, perhaps set the overshield not to spawn at start. A less open green would also be interesting, considering all Green has in the way of LoS blockers is a small brace, tunnel. Since Green is lower than Snipe area, it doesn't seem to have the same issues as Snipe, but some kind of patchy wall could attract more people to the area when Sticky Det isn't up.

    Overall an interesting map, but the layout is hurt by the symmetrical LoS.

    I will try this out in custom games the moment I get a chance to confirm my thoughts / give you some more feedback.
     
    #2 theSpinCycle, Nov 28, 2012
    Last edited: Nov 28, 2012

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