Lirn

Discussion in 'WIP - Works In Progress' started by xxDJBxx, Nov 26, 2012.

  1. xxDJBxx

    xxDJBxx Promethean

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    This map was inspired by a combination of Various Halo 2 Maps and other maps.

    With the maps of Halo 4 taking a larger approach, I decided to create a Big Map that focuses on Team Slayer, and Team Objective Games.

    This map features 3 MAIN Levels:

    1. The Mid Level: The most common level you'll play on, this is where most of the action will take place. This features a Round-Robin span [Haven-Like] that flows to Basement and has Gravity Lifts to Top Level.

    2. The Top level: This is where you'll fight for some weapons, objectives, and map advantage points. As they say, the higher you are in comparison to your enemy, the better. (Mostly) This features a square level [Foundation-Like] with Bases at either end.

    3. The Basement: This is where you'll find the big Power Weapons. There are Gravity Lifts that boost you to the Top Level.



    This maps features Initial Ordinance Drops and Random Ordinance Drops.


    The Screenshots:

    Overhead -
    [​IMG]

    Blue Base -
    [​IMG]

    Red Base -
    [​IMG]

    Round Robin Grav-Lift -
    [​IMG]

    Basement -
    [​IMG]

    Mid -
    [​IMG]

    Gravity Lift Exit [Top Level] -
    [​IMG]

    Gravity Lift Entrance [Basement] -
    [​IMG]

    More -
    [​IMG]


    Would Love Opinions.

    Credit to v3n3 for the Screenshot Extractor, without him, ******ty phone camera versions would be there instead.

    Optimal players is most likely 6v6, but supports 8v8, 7v7, 6v6, 5v5, 4v4, or FFA.

    Supports Dominion, CTF, Slayer, KoTH, Oddball, Regicide, and Flood.

    I don't care if you modify the Map, but if you do PLEASE send me a PM/Message and Link to your version.

    Download: GT: xxDJBxx
    Map = Lirn

    Hit Start -> D-Pad Down to Settings & Files -> Navigate and Select File Browser -> Map Variants -> File Share Search -> GamerTag = xxDJBxx

    Download Lirn

    This Map needs Spawn Points that will be added later tonight. Anyone who downloads it before will have only 2 spawn points...
     
  2. bloody fetus

    bloody fetus Forerunner

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    Being as picky as I am, I'm amazed at the fact I don't have any real issues with this map at all. I only did a walk through, no match, and it looks like it will play great. I assume the bottom to top lifts under based will be open during slayer, a must for flow. Also standing in middle top of map u can't just walk out u have to jump, I would personally make that a smooth transition. Great map!!!
     
  3. xxDJBxx

    xxDJBxx Promethean

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    The lifts are open during Slayer, they only spawn during Dominion type games and a couple of grenades or a rocket will destroy them anyways. I ran into that problem on middle top also. I will make the transition smooth.

    The only things that are left really are Spawn Zones for all the gametypes and a kill barrier under the course so you don't take forever to die if you fall off.


    Thank you for the walk thru.
     
  4. Kazerra

    Kazerra I Beat the Staff!

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    I only got a chance to have a look around the map, but what I saw looked promising. I like how you can walk up the sides of the Brace, Tunnels to reach the top level, as well as being able to enter four of the Vehicle Lifts. There are plenty of options regarding manoeuvrability.

    My main worry for this map is BTB. Due to everyone starting with DMRs, it may become a spamfest, and the Rocket Launchers positioned in the centre of the map don't offer enough incentive to risk yourself going for them. This could result in everyone camping at their bases.

    I don't know though. Like I said, I haven't playtested it. If you ever need to, add me and I'll join you. I'd like to see how this map turns out.
     
  5. xxDJBxx

    xxDJBxx Promethean

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    I literally just uploaded an improved version.

    Fixed Middle Top
    Deleted Dominion Base Shields next to each Basement Grav-Lift
    Added Crates in each Base
    Added Sand Bags to Round-Robin Middle
    Added Red Team/Blue Team Spawn Zones/Anti-Spawn Zones
    Added Soft-Kill Boundaries
    Added Safe Boundary
    Tweaked various Spawn Points
     

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