Orion

Discussion in 'WIP - Works In Progress' started by LIGHTSOUT225, Nov 27, 2012.

  1. LIGHTSOUT225

    Senior Member

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    Here's a preview of Orion. Geometry is pretty close to complete. Still need to button up a couple holes here or there. Spawns, Objectives still need to be placed.

    Its designed for BTB with an emphasis on diverse travel options. There's several ways to get around the map- Concentric rings for vehicles, as well as a lot of smaller paths for foot soldiers, with variety between those even. Its a big map, but even those traversing on foot should be able to make their way around quickly, via teleporters, mancannons, and dissecting paths.

    Please let me know what you think,

    Orion Preview 2 - YouTube
     
  2. bloody fetus

    bloody fetus Forerunner

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    layout looks good, i think a little cover down the sides of the long open tunnels would b nice, just on sides though so vehicle travel isnt affected much.
     
  3. Fauch

    Fauch Ancient
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    it seems huge, but the forging looks clean and pretty cool.
     
  4. Titmar

    Titmar Le Mar du Teet
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    loving the hugeness, looks like my type of map for sure!
    we need to get some games in on this next time theres a big party going!

    my main concern is the whole issue of the PP/Stickynade Loadout ruining vehicle play, and then people end up having to walk everywhere on such a large map....

    we'll see how it goes in testing
     
    #4 Titmar, Nov 27, 2012
    Last edited: Nov 27, 2012
  5. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    The layout looks pretty good, hard to say for sure until I have played. All I can say there is some areas seem a little too open for infantry to move through, such as behind the Impact building. I didn't see many ways you could go in these areas.

    While it's only an aesthetic point, a lot of the piece usage just irks me on here. The space station tunnels look good from the inside (if already getting to be a bit overused) but from the outside they feel out of place, especially when they are just floating out in the middle of nowhere below the map and such. The station console's in each base also felt a little lazy, being that they are also becoming a go to part for almost every map and that they were just filling a gap in the rooms. They work, but I see them and think that something better could have been done (though I don't know your budget.) In general a lot of the piece usage felt like that; the geometry works but the parts are rarely put together in unique ways, leading to a lot of situations where I said to myself, "Oh look, a large walkway cover/ something else very recognizable." Still, I'd be interested to play.
     
  6. Kazerra

    Kazerra I Beat the Staff!

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    I agree with Flyingshoe on the aesthetics side of things, although I understand how hard it is to make a BTB map look pretty (especially when most of the structure is made of Forge pieces and your budget is running low).

    The size of the map also worries me. While it is definitely large enough to cater for 16-players, the abundance of Station Corridors may make it hard for a player to see any other players if they're on foot, which could lead to a lack of action.

    I don't have a clue how it plays though. If you ever want to playtest and you don't have enough players, throw me an invite. I'm really interested to see how this plays.
     
  7. Fauch

    Fauch Ancient
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    maybe I'm not talking about the same thing, but I think it looks cool
     
  8. LIGHTSOUT225

    Senior Member

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    This pretty much hit the nail on the head. Its a tough task to get such a large map looking great. Pieces are used for function rather than form, for the most part. Pretty much out of building blocks, rocks, impact pieces... And decorative pieces cost too much (less than $200 left in budget).

    I do agree about the station consoles being lazy. Still trying to find a more elegant solution for that area. It's more placeholder right now more than anything.
     
  9. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I agree with titty and Shoebert. I'd love to play this sometime, good BTB maps were hard to come by, so we'll see if that's any different in Halo 4. Send me an invite sometime if you want some fresh opinions.
     
  10. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Looks great. I like the middle routes and the man cannons.

    I think the gameplay will be extremely slow paced. Though I'm sure a good bit of people prefer it that way.
     
  11. thegaykid7

    thegaykid7 Forerunner
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    Have to agree with much of what has been said. Love the aesthetics and sheer size of the map, but I do think it will potentially lead to a lack of action. Also, it feels like sections of the map are disconnected in a sense, in large part due to the size. Between the enclosed corridors and the number of different ways to traverse the map, it almost feels like these areas exist independently, rather than being part of one giant, cohesive map (which also hurts flow, even though you've done a nice job of managing sightlines and providing the player with plenty of relatively clear options). Along with the lack of action, though, it remains to be seen how it will ultimately play in the end. There's definitely potential here, to say the least.

    If you ever need someone for testing, I'd be happy to help.
     

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