The Map for my "Duck Hunt" Is not modded, (Surprisingly) Works well and is up in my fileshare, you can search my name GT lordcrusnik1986, I do have a gametype (Not in Fileshare) as well But im mostly showcasing the "Map" which can use Any infection gametype...including your own duck hunt variant...Either way you can check out the map here Halo 4: Duck Hunt - YouTube Halo 4 Map of the Week #3 - Duck Hunt - YouTube The gametype is modded However my intent is to showcase the Map and not the variant, This just happens to be the only footage i could get, my friend actually recorded his session with it.
depends, the only reason it wasnt up yesterday was because of the obvious infraction i might get on forgehub
Yea be careful, I simply posted the video of the game type on Waypoint thinking nothing of it (no consoles were modded so it never crossed my mind) and my account is banned until Thursday.
im assuming you mean the waypoint account, i post the overlimits there, but i wouldnt dream of posting any gametypes on that site...they seem to not care about overlimited but altering a gametype...not something i willing to test on waypoint just yet
Wait. You can get banned for sharing gametypes? I have a game variant to make it feel like quake but it's not all crappy. It's a little faster and uses specific weapons. Can I not put these on fileshare?
Technically I didn't use any of it nor is it even in my file share. I just posted the video saying that someone figured out how to do it lol
If you're so worried about a modded gametype, why not just make it so that the last man standing was the sniper and the zombies are the ducks? That's exactly what people did in Reach to remake duck hunt.
actually in reach i had a few duck hunts as well, the zombie was the sniper and used a custom powerup at the end to alter player traits so they couldnt be killed, ive never heard of your method, though im sure it could be done, the only problem i ever had with duck hunt on reach (with my variant) was if someone left and came back they would be a zombie as well...but that rarely happend.... Also Im not worried about these gametypes in my fileshare through 343, just through forgehub, im on my last infraction and do not wish to promote the gametype...so that will be the last thing i say about it
Just trust me on this one. Make the last man standing the sniper. Give him infinite ammo, and it may even be a good idea to give him multiple loadouts so he can choose which sniper to use (Sniper Rifle, Beam Rifle, or Binary Rifle). Set his jump height to zero and just put small ledges all around a platform so he can't get out. This will give him better visibility as well. At the end, make the teleporter bring the zombies above the snipers little perch so they can just drop down and kill him when they reach the end. It'll work marvelously. This is also better because just like in Reach, if there is one starting zombie and a human kills him in a one-life gametype, the game/round won't end until the set time limit (if there is one) is reached.
It seems this only applies for halo 4 if one human commits suicide, if no humans commit suicide then no matter how many humans are left if you kill the zombie then the round ends heres proof of both instances, first round they do somebody commits suicide, every other round works perfectly Halo 4 Map of the Week #3 - Duck Hunt - YouTube What i plan on doing is instead of using 10 second kill barriers ill use teleporter at beginning on the next one i make....but either way ill test out working on your theory to disregaurd the gametype i established.