Underground Sanctuary - Sanctuary Remake Erosion Style

Discussion in 'WIP - Works In Progress' started by Damien254, Nov 24, 2012.

  1. Damien254

    Damien254 Promethean

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    This is my first post on here, obviously. And I am definitely a complete forge noob. I've been playing Halo since long before there was a forge,but this week was the first time I decided to step out of my matchmaking and custom game routine. What got me interested was an idea for a crazy vehicle map to play with my more casual friends. But then after a few hours of 1v1s on a Sanctuary remake that was so bright it gave me a headache, I decided I was going to try something else.

    I saw several people have been remaking Sanctuary but every map I've seen or played has been on Ravine or Impact, so I decided to give forge a try and do a Sanctuary remake on Erosion. This worked out especially well considering how brown all the forge pieces are on Erosion-- more closely resembling the brown color of the original sanctuary. And also not constantly blinding me.

    I hopped on forge in Reach to look around in MLG Sanctuary v7 and get an idea of what I was going to need to do, and then I even dug around in my basement to find my old Xbox with Halo 2 map packs on it so I could look around the original Sanctuary-- which is what actually inspired a few of the small changes I made.

    One random change I made was putting thruster packs at the bottom of each carbine ramp. I was thinking having a jet pack and a thruster pack on the map might be good, but I'm not too sure. I put weapon spawns on it originally, but they didn't seem to work right, so I took them off for now. If anyone has some advice on how to get drop spawns working, please let me know. I tried the method used in Reach, but the weapons weren't there when I started the game, and once they finally did spawn they despawned extremely fast. I'm guessing there's no way around that until 343 increases the weapon despawn time?

    Anyways, here's a few pictures. If anyone wants to look at it in game my Xbox live tag is BodyBagShortage. It's in my fileshare. Besides the weapon spawns, I also plan on cleaning it up some more, and continually making changes based on any feedback I may recieve. So, I'd appreciate any feedback at all (positive and negative), or any help with weapon spawns. Hopefully my first go at forging wasn't too bad.

    Edit: Added tentative weapon spawns and fixed the line of sight between red and blue snipe.

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    #1 Damien254, Nov 24, 2012
    Last edited: Nov 25, 2012
  2. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Looks good from what I can see but you shouldn't be able to view sniper across from the opposing sniper spawn.
     
  3. Zombievillan

    Zombievillan Ancient
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    Are you sure about that?
     
  4. Damien254

    Damien254 Promethean

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    Yes, he's right. You couldn't on the original Sanctuary, and you couldn't on the MLG remake. You could however see from sniper to sniper in Bungie's remake-- Asylum.

    That's a pretty big miss by me. Thanks for catching that so quick.
     
  5. fame28

    fame28 Forgotten Treasure
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    I must admit this map looks pretty good on Erosion, I also feel like my eyes burn from some of the brighter maps. It could be that your tv screen or game brightness is up too high also. I turn mine up sometimes to take pictures or video and forget to turn it down while I'm playing. It looks overall pretty accurate I think. I will have to play test this one one day.
     
  6. Blaze

    Blaze Sustain Designer
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    Yeah. Only because I played a LOT of sanc when I used to have lans and go to tournaments.

    No problem. I mean even without the fix, I'm sure it would have been fun. I did enjoy the sniper fight at the beginning of asylum the little that i had played it but I still like the original much better.
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    #6 Blaze, Nov 25, 2012
    Last edited: Nov 25, 2012
  7. Damien254

    Damien254 Promethean

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    The strange thing is I was always so annoyed by immediately getting sniped after grabbing sniper on Asylum. Oh well. I just needed to adjust the angle by 5 degrees on each snipe bridge and adjust everything else accordingly. Didn't take as long as I thought it would.
     
    #7 Damien254, Nov 25, 2012
    Last edited: Nov 25, 2012
  8. Kazerra

    Kazerra I Beat the Staff!

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    Design-wise, this is very close to the original. The lights in the bases add a nice aesthetic touch. The inclusion of Jet Pack AAs will make for some interesting, dynamic gameplay with the switching of armour abilities mid-play, although I'm worried they may become unused with everyone having their own personal loadouts. Perhaps a weapon/turret would be of more use? I don't know how this will affect gameplay.

    One criticism I have regards the kill boundaries. I ran around the map with a jetpack and discovered that you can stand on the very edge of the tops of the bases and still stay alive. Also, when jetpacking on top of the centre building I hit a soft kill boundary - perhaps you could raise this a bit, but only in the centre?
     
  9. ix Halo Fan xi

    ix Halo Fan xi Forerunner

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    What He said.
     
  10. Damien254

    Damien254 Promethean

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    Thanks for the input. I thought I put those kill boundaries far enough out but I guess I should have tested the edges myself. And I probably do need to raise the soft kill boundary some also. Thanks for pointing those out.

    I still need to do quite a bit of polishing on it. I haven't been on for a few days due to military stuff, but when I got on just now I noticed some of the rocks needed to be adjusted also, especially the ones for the ring 2 jump up. When I adjusted the line of sight between red and blue snipe I also adjusted the braces and it threw the rocks off also. I'll upload a new version later this weekend probably.

    As for the loadouts and turret, the map is more for competive/mlg games or 1v1s, so the turret is a no go, and I would imagine eventually there will be more structured gametypes that use preset game loadouts to keep things for competitive, which may not even include an AA.

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    Edited by merge:


    I already acknowledged this mistake last week, fixed it, and made a note of it in my OP and in a reply post, but thanks for paying attention and pointing it out again lol.
     
    #10 Damien254, Nov 30, 2012
    Last edited: Dec 1, 2012
  11. Shadowcat AZ

    Shadowcat AZ Guest

    This looks great, did you make it just off the edge of the dirt, over the green pond?

    I was thinking of a map that used the green pond, slime color to it's fullest advantage!
     

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