Ziplines, and snazzy gravlifts

Discussion in 'Halo and Forge Discussion' started by Killbox118, Nov 18, 2012.

  1. Killbox118

    Killbox118 Promethean

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    #1 Killbox118, Nov 18, 2012
    Last edited: Nov 18, 2012
  2. Salamijack

    Salamijack Promethean

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    This is seriously awesome! Thanks for taking the time to demonstrate them with videos.
     
  3. IamMKB

    IamMKB Promethean

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    I am going to use this for my map. Great job!
     
  4. Rethal

    Rethal Ancient
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    Couple notes: the INV gravity areas are invisible, not inverted. I don't know if they still have the particle effect but the area denotation is gone.
    The other note is that in Reach (I haven't played around with forge enough in 4 to verify this part), ziplines were made possible by using one-way shield doors on the bridges. You can do this if you want to save gravity volumes.
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
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    What Rethal said on One-Ways. The additional plus is that you don't have to deal with gravity on top of the bridge, either.

    The gravity areas are better if you're going for less annoying on the eyes, though. (shiny doors..)

    Thanks :)
     
  6. RyanSoup68

    RyanSoup68 Promethean

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    Here's a quick tip
    You don't have to double-up on grav volumes if you use a trait zone to reduce player gravity.
     
  7. unoverrated

    unoverrated Legendary
    Forge Critic Senior Member

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    So you are using gravity volumes the way they were meant to be used?

    Nothing new here.
     
  8. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Pretty much. It irks me, however, that the grav volume sizes are set in stone. Why the hell couldn't they be adjustable zones like the rest of em?! They are pretty much useless unless placed in a room designed around it or where you have a space that allows an unwanted section of it to go outside the map.
     
  9. DieHardAssassin

    DieHardAssassin Ancient
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    One way shield doors usually are more effective
     
  10. Waterfall

    Waterfall Forerunner
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    I like the lift. I can see some great uses of that. But I gave 2 questions: to go up do you need to jump? Or can you just walk in? Also can you throw grenades down it from the top? Can you throw a grenade from the bottom and have it fly to the top?
     
  11. Rethal

    Rethal Ancient
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    You have to jump at this point, but really what you have to do is get off the ground. Since you could potentially get bumped by a shield door or something, that could be the setup.
    Innovation is key. If you come up with an interesting way to use all this people will love you for it. All you have to do is think about the particulars.
     

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