Docking Station Sigma

Discussion in 'WIP - Works In Progress' started by Fragsturbait, Nov 21, 2012.

  1. Fragsturbait

    Fragsturbait Forerunner

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    Hidden deep in the rubble of an ancient impact crater, this secret UNSC facility serves as a supply station for ONI prowlers on deep cover missions. A safe place hidden from enemy eyes, It doesn't even exist except to the highest of ranks, and in the most classified documents. Boasting a full suite of repair, refueling, and resupply facilities, this station serves as a place for crews to brush up on the latest intel, as well as get some much needed R&R.

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    Stripped away most of the exterior, hopefully this shows the interior a little better.

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    Built for Infinity Slayer, SWAT, and CTF. Supports 6-10 players. Currently undergoing testing. Better pictures will come along whenever file browser goes live, testing is done, and I can post an official thread.

    Thanks for looking!
     
    #1 Fragsturbait, Nov 21, 2012
    Last edited: Nov 21, 2012
  2. SilentJacket

    SilentJacket Forerunner
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    looks promising, but could you proved more pictures?
     
  3. Fragsturbait

    Fragsturbait Forerunner

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  4. Lyles

    Lyles Ancient
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    Just played this. I think this map should be in matchmaking! :DD It looks like it'd be a ton of fun for slayer and oddball.
     
  5. Silentraine

    Silentraine Forerunner

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    Looks like a promising design, I like the more unique qualities of it especially such as the use of Impact exclusive pieces in a cleanly forged way. Most maps that I see using them simply look out of place in general. Are there any trait zones or such implemented?
     
  6. Keg

    Keg Forerunner

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    looks really nice you can tell you got inspiration from halo 2 ship from the 2nd picture. was trying to do the same thing in reach but i just suck at making things look nice like that
     
  7. Fragsturbait

    Fragsturbait Forerunner

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    Thanks for the feedback guys. I've submitted it to the TRC Guild for testing, hopefully I'll get some feedback on that soon. I'm also running my own tests, whenever I have enough friends online that is. I got into serious forging with Reach, after messing around a little bit in H3. I was late to the Reach party though, I didn't get XBL till the game was almost a year old. With H4 being brand new hopefully I can make a push to get a map or two in MM. Positive feedback like this totally gives me a reason to keep at it.

    Yeah quite a few actually. All the exterior spaces, including the ship, have low gravity and a slightly increased jump height. I used trait zones instead of gravity volumes, because volumes weren't big enough, and odd things happen where they intersect. I also discovered that a trait zone set to normal gravity will cancel out a low grav trait zone. Hopefully I can incorporate that into a later map.
     

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