Frame rate lag

Discussion in 'Halo and Forge Discussion' started by Nutduster, Nov 6, 2012.

  1. Audienceofone

    Audienceofone Forerunner
    Senior Member

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    I'm gonna just rebuild 80% of it. Or 100%. Probably that one.
     
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Hey nutduster, getting back to you on this. I think it was object count. I deleted some rocks, some inclines, and a couple decoratives. Nothing that would have lagged the game due to being glass or lights. So that was really it. No lag from green room anymore:) seems to me like Halo 4 is only slightly better than Reach when it comes to frame rate lag. Which is sad, it's something we thought FOR SuRE would be fixed.
     
  3. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Ok, the same map I thought I had no FRL in when playing Single player, still doesn't...

    BUT, it does have FRL when playing in split-screen when looking at the central structure.
    It doesn't appear unplayable for split-screeners, but it's not without issue.

    The map is currently 8100/10000 in budget used.
     

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