Hegemony

Discussion in 'WIP - Works In Progress' started by xXTacoGuyXx, Nov 15, 2012.

  1. xXTacoGuyXx

    xXTacoGuyXx Promethean

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    Ok, so this is my first map I've actually shared on here, and my first proper slayer map.

    Hegemony is a symmetrical 4v4 based slayer map (up to 8v8) which also supports CTF and oddball. I have unfortunately not been able to test it yet, so it'd be good to have some constructive criticism on it.

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Blue Base
    [​IMG]

    Middle Ground
    [​IMG]

    Underground Tunnel
    [​IMG]

    To download, just search for my fileshare (GT: TehTacoGuy).
     
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    The middle of the map is very open and has some long LoS; you might want to break that up using height variation so that players will want to go out towards the center. Apart from the structure in the very center, there isn't much to block cross-maps from what I can see...
     
  3. ChondoMLG

    ChondoMLG Promethean

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    More like a 6v6 based map, nice, and not to much stuff to hide behind going to middle.
     
  4. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    You might as well have made the center of the map a flat open field.

    You need to have varying heights, cover and things to change the lines of sight. Otherwise it'd just be a deathtrap of dmr fire.
     
  5. xXTacoGuyXx

    xXTacoGuyXx Promethean

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    Yeah, i havn't completely finished with it yet. I will add more cover, and maybe something to change the height a bit in the middle.
    Some ideas on good ways to put in interesting cover and height changers would be nice too. :)
     

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