Petrol - 4v4 Swat map

Discussion in 'WIP - Works In Progress' started by Bond84, Nov 14, 2012.

  1. Bond84

    Bond84 Promethean

    Messages:
    3
    Likes Received:
    0
    A buddy, Wolf Just, And I have recently taken akin to the SWAT mode once again, this time around making a map for it.
    You can find the map on my fileshare by searching my Gamertag
    Gamertag: Bond84kyll[​IMG]

    [​IMG][​IMG][​IMG][​IMG][​IMG]
     
    #1 Bond84, Nov 14, 2012
    Last edited: Nov 14, 2012
  2. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    That looks waaaaaaaay too open for a swat map. There needs to be more obstructions in the lines of sight.
     
  3. Bond84

    Bond84 Promethean

    Messages:
    3
    Likes Received:
    0
    Actually, a pal and I did some play testing. There are actually a LOT of corners and such to run and hide behind.

    Edit: That was however our first concern. The walls are high enough to make it an even playing field as well as the fact that most swat maps currently in play have 0 to no cover anyway.
     
    #3 Bond84, Nov 14, 2012
    Last edited: Nov 14, 2012
  4. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    Ah okay, hard to tell with the current pictures. Understandable why said pictures are why they are though. lol
     
  5. Bond84

    Bond84 Promethean

    Messages:
    3
    Likes Received:
    0
    Yea sadly enough I don't...exactly understand how the fileshare works for taking photos in theater and sending it over to my laptop.
    So I used my Iphone...
     
  6. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    It looks like you've gone seriously overkill on the spawn points there :|

    And judging by the size of the spawn points in relation to the map, the map looks even smaller than Haven, with less obstruction and routes to run around? It looks like it'd struggle to support more than 2v2 honestly enough.
     

Share This Page