Frame rate lag

Discussion in 'Halo and Forge Discussion' started by Nutduster, Nov 6, 2012.

  1. Nutduster

    Nutduster TCOJ
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    So how is it? Surely someone has built some kind of complete, monstrous map and splitscreen-tested it already.
     
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    My friend maxed out the budget with a bunch of objects and said it was fine. Not a great indicator, I know, but it's hopeful.
     
  3. Organite

    Organite Journalist
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    I'm worried about the dynamic objects (i.e. Station Core).
    Someone should merge all 100 of those together and split screen test that.
    That would be the ultimate test of frame rate.

    On another note, I tried putting the giant silo on top of the base on Impact and when I switched to player mode it kept popping in and our of visibility.
    Seems like the invisible object glitch is back in some form or fashion.
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
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    :(

    Has anyone tested the one Duck (?) found? with putting a phased and fixed version of an object in the same place using 2pl forge? Does that make the piece disappear?
     
  5. DC

    DC Ancient
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    I made a map with about 40 window coliseums on ravine, no lag, but then i again i wasn't doing splitscreen, but so far think its looking alot better that reach
     
  6. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    I did a little test this morning. I spawned 100 station cores, 50 coli windows, 100 4x4 talls, and 100 walkway larges. I was trying to get framerate lag in single player. Which I did. It didn't seem game breaking, but it would be annoying. I imagine split screen would be horrendous. But I didn't have time to try that. After deleting just the windows, it seemed to clear up.

    I doubt anyone will make a map with that many things visible at the same time, so I think making any normal competitive 4v4 map should be possible. You know, within reason.

    But this was hardly a stressing test so it could have the potential to be worse. But in my ever so humble professional opinion, I think we should be good for general map building.
     
  7. CyborgAnthro

    CyborgAnthro Forerunner

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    This excites me a great deal if it's true that frame rate performance has improved, since it caused me an absurd amount of (probably unnecessary) anxiety in reach. I suppose it's already a huge improvement that many more of the old pieces are now viable since they are more uniform and no longer have as much glass and lights, e.g., the railings, bridges, etc. I still won't be able to get my game for several days, so I'm wondering, has anyone found or posted any pics of the complete forge pallets on each of the maps? A pic of this was up even before reach came out so I'm surprised it hasn't been done yet for h4.
     
  8. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    There are some videos by halo 4 follower on youtube. Someone posted them in the general discussion thread.
     
  9. Waterfall

    Waterfall Forerunner
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    Thehaloforgeepidemic goes more into detail on the pallets, I would re commend those over halo4follower.
     
  10. CyborgAnthro

    CyborgAnthro Forerunner

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    Thanks guys. I will be viewing these religiously over the next few days. :)
     
  11. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Ok so the test I did earlier means nothing. I completed my remake of fraternal with no sign of frl. Until I loaded it up in split screen. It was pretty bad. So I started by removing lights. Still got FR.
    So I proceeded to remove about $1000 worth of objects which included several silos, which I figure were the culprit because they are round. Also removed the two station cores that I was using as a replacement for the tree. Still have FRL. I can't seem to fix it. I could simplify the map even further but I have a feeling it won't work. From what I have gathered I believe split screen isn't going to work on forged maps unless your map uses a total of 5 pieces.
     
  12. CyborgAnthro

    CyborgAnthro Forerunner

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    So it's actually worse than reach in split screen? This is dream-shattering news, gorilla. Maybe over time we'll find the new culprit pieces that cause more lag than others so we can avoid them. Which map was your remake on?
     
  13. Audienceofone

    Audienceofone Forerunner
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    Good to know, thanks Gorilla. Looks like splitscreen has dyed out in forge if this is as bad as you say.
     
  14. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    It was on Impact. The budget was around $6400. Its a remake of fraternal. And damn, was it pretty.
    I tried removing everything I thought might be the problem but it was still there. Its on my fileshare as Mortal Twin if you want to check it out for yourself.

    I have a feeling the Brace large could be problematic now. Pending further tests.

    I need to get a full lobby to test it out as well. That could prove more stressing than just me running around on it.
     
  15. Nutduster

    Nutduster TCOJ
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    Wow. This is awful news. I'll be curious to see the results of a full screen, full party test. If there's any FRL in that (either the original build or the toned-down version) I'm going to be extremely disappointed - instead of just regularly disappointed, which I already am.

    I enjoyed the heck out of campaign and I'm enjoying multiplayer, but Halo 4's forge and customs is starting to look like a total bust. What a shame.
     
  16. thesilencebroken

    thesilencebroken Jill Sandwich
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    I remade an old halo map and used 100% of my budget with little regard to object use and used all 4 lights. Played 4v4 on it and it didn't have any single bit of lag.
     
  17. Skisma

    Skisma Creative Force
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    It sounds like FRL will only be an issue in split screen, which I'm fine with, as long as its non-existent in full screen.

    In regards to matchmaking, the split screen FRL on Complex pissed me the **** off the other day...
     
  18. CyborgAnthro

    CyborgAnthro Forerunner

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    I was about to say, I've found a surprising number of people online saying they've experienced frame rate lag in split screen even in the non-forged default maps (even more than in reach).

    In some ways though, I find this kind of liberating. The way I see it, this will result in one of two things: Either I can stop worrying so much about getting my maps into matchmaking with the smooth split-screen criterion being even more impossible than before (this is liberating since I was probably never going to get one in MM anyway). In this scenario I can continue forging just for fun and just play customs on single screen as it should be played. OR, in scenario 2, the split screen criterion for matchmaking will become much more lax; then mildly splitscreen-laggy maps will be allowed into the eventual community playlist for lack of decent maps composed of five or less pieces. Under this scenario, I get to continue torturing myself to make the best map I can for greater recognition and ultimate acceptance into matchmaking. Only in that case, fml.
     
  19. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Well if there were to be any good news coming out of this situation it would be this^^^
    This was an earlier assumption of mine after an earlier test but wasn't confirmed 100%

    This. From here on out, (if what Silence says is true) I will be be completely disregarding the feelings of split screeners and building my maps the way they were intended to be. I rarely if ever play split screen. And when I do its in MM. So this doesn't effect me. We will also have to specify that split screeners will not be allowed to play in the TCOJ lobbies.


    I unfortunately didn't save the original *facepalm* Now I will have to fix that and keep both versions just in case. I think you can stay regularly disappointed for now. You just have to join me on the dark side and not care about split screeners! Build your maps the way you want! Doesn't the sound of building maps the way you intended feel liberating?
     
  20. Audienceofone

    Audienceofone Forerunner
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    All of this liberating talk is nice, Its too bad about splitscreen, but I think it will turn out fine. Most of us play single screen anyway.

    So about Teecoj, when can we start that again? :D
     

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