Argile

Discussion in 'Reach Casual Maps' started by PA1NTS, Oct 26, 2012.

  1. PA1NTS

    PA1NTS Promethean
    Forge Critic Senior Member

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    Argile
    Created by: PA1NTS

    A linear progression infection map where the main goal is to guard the scorpion tank for as long as possible. The tank will provide 500% damage resistance and it also serves as perfect way to keep your squad together, at least for the first part of the mission. Up the road, you will find a safe-room that will close itself with 10 seconds remaining in the game, so be ready. Like always, there's a wide range of weapons. Don't be a hero trying to get all the good weapons though, you'll more than likely be killed. Stick together, use team shooting. You need to watch high up in the buildings, especially at the start of the journey. That's all I'm gunna say for right now! Enjoy playing.


    Thanks to FantasticNoob79 for the help. He's gunna be an upcoming forger in Halo 4.



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    #1 PA1NTS, Oct 26, 2012
    Last edited: Nov 26, 2012
  2. Minion

    Minion Forerunner
    Senior Member

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    Wow. I thought this map was good when you showed it to me before. But now, it looks incredible. I love the special feature with the scorpion. It looks like it would add a lot to the map, and is very original (I think). Great job, +1 dl. Also, invite me if you play on this any time soon. :)
     
  3. pyro

    pyro The Joker
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    Excellent work with the destroyed areas. It's rare that people manage to make things appear so destroyed without simply looking like poor forging technique. I hope I have a chance to play this before Halo 4.
     
  4. ViiPeRzViiSiOn

    ViiPeRzViiSiOn Promethean

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    great looking map paint, I'd love to play it sometime with you and use that tank :p haha. send us a invite when you're playing sometime.
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
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    Ah, so you kept the tank :) Great!

    What's with the stair-type thing? It seems to me like a ramp would be a lot faster and less annoying than jumping repeatedly..
     
  6. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I was thinking the same thing actually. You could utilize the invisible side of the 3x3 short to make it seem like your walking up a flat ramp, if that makes sense.

    The map looks terrific. I haven't managed to play it, but I do remember you showing it to me. The destroyed, urban theme were pulled off very well.
     
  7. PA1NTS

    PA1NTS Promethean
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    It is a ramp. It's an invisible ramp though, because I wanted it to look like stairs. I used the invisible part of a strut.
     
  8. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    lol, obvious. I would be suprised if anyone would be dumb enough to build a stairs without such an invis ramp this late in Reach.

    Anyway, sexy map is sexy. Although I haven't tested this map yet, you did show me around in Forge and I really liked the aesthetics. You put a lot of budget into making the buildings/structures look realistic and under the influence of the apocalypse. It did seem a bit short though, but I remember you said something about that and that you had no choice, so I won't blaim you for that. Overall, looks nice, can't wait to get a game going.
     
    #8 REMkings, Oct 27, 2012
    Last edited: Oct 27, 2012

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