Hey I'm quite fascinated by the aesthetic style of forging that uses what I imagine are objective pieces to create lights. I was wondering if anyone could explain how this style is done to me or just direct me to some maps that use it so I could see for my self. Thanks! This is what I'm referring to Club Epic DIEabolical D - YouTube
http://www.forgehub.com/forum/reach-casual-maps/126276-pandoras-descent.html the space scene here is genius
You're right, those kinds of maps use objective and spawn objects to create aesthetic visuals. However, they can only be seen while in Forge as you would imagine. Apartment 5B is an example.
http://www.forgehub.com/forum/reach-casual-maps/126276-pandoras-descent.html the way he made the space scene is ingenious.
Ive played a rainbow road map where objectives were used to illuminate the track, it was on one of those "insane" gametypes, like halo ball, it couldve been a mod idk though. This is pretty interesting use of it though. But ik in forge these colors can be veiwed with objective objects and teleporters