I'm a guy who absolutely loves strategy games. I'm not exactly a hardcore strategy gamer, but I do like a good strategy game from time to time. The strategy experts at Firaxes are remaking and re-imagining the classic 1994 strategy game, UFO: Enemy Unknown. In XCOM:EU, you are the commander of an elite military and scientific organization known as the XCOM Project to combat a global alien invasion. You and the XCOM Project are humanity's last and only hope for survival. XCOM: Enemy Unknown will feature the return of the classic strategy gameplay the series is best known for. Unlike Firaxis' Civilization Revolution, the console versions of XCOM:EU are not simplified content-wise as compared to the PC version. The PC version, however, will feature a different (mouse driven) tactical UI and "the ability for modability". The game's real-time strategy element is confined to the global view called "Geoscape", where the player keeps track of the situation around the world and conducts resource and personnel management on strategic layer, directing research of alien technology and production, interacting with the governments of the organization's funding nations, ordering their aircraft to intercept UFOs (interception has now more gameplay elements as compared to the original game) and dispatching their soldiers to engage aliens on the ground. A new view dubbed the "ant farm", doubling as the game's menu, shows the fully customizable XCOM headquarters (there is only one XCOM base this time, with different bonuses associated to its location as chosen by the player) where the player can order the research and engineering, equip the troops and such, and is also able to observe the various activities of XCOM personnel. All ground combat is completely turn-based, using an isometric 3D, third-person perspective tactical view featuring fog of war, line of sight, the "overwatch" reaction fire and destructive environment, where the player commands a squad (up to six per mission) of personalized and fragile ("permadeath") soldiers in battle. The traditional time units, grid map movement, as well as some (but not all) of inventory and ammunition mechanics and the initial squad deployment phase have been all removed. In their place, the tweaked gameplay introduces the system of varying cover, suppression fire, stealth movement, a variety of different abilities (for both the human and alien combatants) and class specialization for the XCOM operatives: Assault, Support, Heavy Weapons, Sniper. The missions now have various sub-objectives (other than just neutralising the alien presence and possibly rescue of civilians) and the game engine employs cutscenes and dynamic camera movements. The new elements of this system were described as similar to the ones featured in Valkyria Chronicles and Silent Storm. XCOM: Enemy Unknown E3 Trailer http://www.youtube.com/watch?v=UNyhyzjYCks XCOM: Enemy Unknown Deep Dive 1 http://www.youtube.com/watch?v=kX9r0S77Vh0 XCOM: Enemy Unknown Deep Dive 2 http://www.youtube.com/watch?v=U88EcjtDnyE E3 2012 Gameplay Demo E3 2012 - XCOM: Enemy Unknown Gameplay Demo - YouTube
Hooray other people play i'm having a pretty good time so far playing on my pc, don't get to play too often anymore but still enjoyable nonetheless. answer truthfully now- dyou suck it up when your dudes die or load the previous save?
Once i pay off my credit card bill for last month I'm buying this. So many games coming out... so little money. I flipped a coin dishonored or XCOM. I'm not disappointed in dishonored but i LOVE strategy/ TURN BASED especially. I've been waiting for a sequel to final fantasy tactics but this will do nicely. The demo is excellent if people are unsure about the purchase.
If its a rookie, I could care less. If its one my high ranked female soldiers, I load a previous save lmao! I like going into missions with an all female squad sometimes. I think I'll start a second campaign on classic difficulty with ironman settings on; and no previous saves. I want it to feel like the classic game....