Toxic Compound

Discussion in 'Halo 3 Casual Maps' started by DTA MoonDawg, May 23, 2008.

  1. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Toxic Compound Map
    Toxic Water Game Variant

    Toxic Compound is a new Infection map created by me and my friend. It takes place on Ghost Town and has a lot of cool features about it. There are four bases throughout the map at the beginning of a match. Each has its own unique weapons and defenses. Over time, new blockades and explosives spawn to help defend the area. After a short while into the game, a bridge will spawn granting access to a new base built strictly for heavy weapons. Sounds kind of cool, right? It gets better. The map takes place near the end of the day, and it gets darker throughout the match. It starts out normal followed by 3 different color variations. Pictures will explain that more. Now here are a few pics of the map.

    Screenshots

    [​IMG]
    Base 1
    [​IMG]
    Base 1 Front
    [​IMG]
    Base 2
    [​IMG]
    Base 3
    [​IMG]
    Base 4 Relief Hut
    [​IMG]
    Base 5 Heavy Weapons
    [​IMG]
    Bridge to Heavy Weapons
    [​IMG]
    Sewers
    [​IMG]
    Sample Defenses
    [​IMG]
    Daylight
    [​IMG]
    Late Afternoon
    [​IMG]
    Dusk
    [​IMG]
    Night

    Please leave comments and feedback. I would love to hear some messages about my map!
     
    #1 DTA MoonDawg, May 23, 2008
    Last edited: May 24, 2008
  2. Linubidix

    Linubidix Ancient
    Senior Member

    Messages:
    7,297
    Likes Received:
    7
    I hate to say this but your pics are too small, please increase the size of them.
     
  3. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    I'm aware. What is the code to resize them?
     
  4. FrenchToastForge

    Banned

    Messages:
    38
    Likes Received:
    0
    This map looks OK, but the pics are too small(sorry), and you should have added some more to the map. Props for using Day/Night system!!!
     
  5. David 118

    David 118 Ancient
    Senior Member

    Messages:
    593
    Likes Received:
    0
    your day night system appears to work much better than most ive seen because you can atcully still see things were as the others ive seen change the image so much it just looks like a brown black blur!
     
  6. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    I'm aware about the pics. I'm messing around with codes to make them bigger without clicking on them. If anyone can help me, that'd be great, lol.

    EDIT: There! Pics resized now. Stop squinting. ;D
     
    #6 DTA MoonDawg, May 23, 2008
    Last edited: May 23, 2008
  7. DRiSCOLL

    DRiSCOLL Ancient
    Senior Member

    Messages:
    1,404
    Likes Received:
    3
    i like the idea kinda like i am legend, the pics need to b bigger but looks fun with allot of players
     
  8. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    I just resized them. They will be a lot easier to see now.
     
  9. Sacred x War

    Sacred x War Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    0
    You might want to reduce the 'weapon caches' which is a problem for some infection maps I think. But other than that great work with the time of day Nova effects. Keep up the good work.
     
  10. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Cool, hope you guys like it.
     
  11. murdermac

    murdermac Ancient
    Senior Member

    Messages:
    92
    Likes Received:
    0
    interesting, i like the idea, bu thow do the "defences" work?
     
  12. TexturedSun

    TexturedSun Ancient
    Senior Member

    Messages:
    2,704
    Likes Received:
    2
    Please re-name the title of this thread to just the name of the map.

    I am not a big fan of infection, at all. So i'm sorry i can't really comment on this map.

    I will say that i have seen the Day and Night system before and that Armouries are not really a very good idea, i suggest improving the weapon placement :)
     
  13. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    In the beginning of the match, most of it is open. The items are set on respawn times that will appear later into the game. For example, about 20 seconds into the game, small blockades of pallets and barrels will prevent zombies from running straight on in. Also, turrets will spawn at two of the bases as extra help.
     
  14. Shell Shock

    Shell Shock Guest

    The map reminds me of the map Untill Darknessv2 but this map has alot of empty areas you should add more stuff to fill in the map because it seems very bland as of now but its still good for one of your first maps.
     
  15. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Thanks. I'll work on V2 later today. I found a couple new areas that I might add into it as well.
     
  16. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    looks pretty good, glad to see a map on ghost town, though if you would please remove the "infection" in your title, it would then meet the standards here completely, to do that, simply go to the original post, edit the post, and edit the subject...now, as for the map, i love the day/dusk/night thing you got going on, always a great idea in ghost town i think...but as for the weapons...i'm not entirely sure you should have them all bunched up the way you have them, whether or not this is intended for infection, having a bunch of power weapons in one location = camping...
     
  17. Lord Snakie

    Lord Snakie Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    1
    Looks and sounds good. I'm downloading.
     
  18. DTA MoonDawg

    DTA MoonDawg Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Thanks guys. Hope you like it. I officially started Toxic Compound Version Two (TCV2) today. I'll post that when I'm done.
     

Share This Page