I have decided that I need to replace my current "Hub Of The Dead III" entry Zompound. While I do think Zompound is a great infection map, it is only quasi-linear, and it does have a few frame rate issues. So, with that in mind, here we go... I pretty much want to play this map all day every day, so if anyone else would like to help me test it, please just let me know. Up until today I have been testing the map with a purple FX on, but I have since switched to the far superior next-gen look. I need to make sure that the slightly increased visibility doesn't change the gameplay, or disturb the delicate balance of power too much. So again, the more testing/different testers the better! http://i1171.photobucket.com/albums/r541/Rwadetucker/Screenshot-32.ashx_zpsd0513ca3.jpg 75seconds 180seconds 180seconds Perspective
Ok I'm sure Alpine is a good kid, and I appreciate the feedback, but the dogma of "Buildings = Lazy" has really started bothering me now... In any forge situation I will always use the best possible available object in order to make that map the absolute best that it can be. If that happens to be a bunker round, then it is a bunker round. If that somehow makes me lazy, then I am lazy. If anyone else is feeling lazy today, just forge a working replica of this map. It will be perfect for you.
When Alpine says the buildings look lazy, he could mean you really were lazy, or you couldn't do any better. Now, I think everyone can at least attempt to do better than just placing buildings. See, most of the structural objects on forge world aren't necessarily ever really used for their true purpose. That's mostly because the items have greater potential when used differently. What I'm trying to say is that buildings, ironic as it is, shouldn't be used as just a building. They aren't cost-friendly, either. Try to replace them with something that is more unique. And agreed, the grid is "ugly". Are the humans allowed to hold up there at the end of the map? If they are, then that is a BIG holdout. Understood that the rest of the map may be tough, but there should still be a challenge at the holdout, not some open area where the humans dominate until they run out of ammo. If that isn't what the grid is for, then there should really be no need for it. On a positive note, I like the explosions with the small barriers to let the humans by. I am also noticing that your map has a human theme. I like that. I am glad you've decided to work on another entry for the Hub of the Dead! I wish you well in the contest!
This is exactly my point! Why is it "just placing buildings"? Or why do you say "attemp to do better"? You are putting an intrinsic negative connotation on the use of buildings as buildings. I did not "just" place the buildings. Nor was there a single piece(s) that I could have possibly placed to "do better." I would really appreciate having someone set me straight on this issue once and for all. Please forge a structure that is relatively compact in size like the bunker round, has one opening on the top, two openings on each side, two ramps on the other two sides, and has each entrance fork off to the right and the left inside. When you are done please send me the DL link... These buildings cost $150 and use two pieces. I eagerly await this magical new structure that will cost less than $150, somehow encompass all of those properties, not use 10+ pieces, and not look like absolute ****... No, the grid is not a holdout. I do understand that the Grid picture is misleading. The picture is from forge mode and that is why I am holding a gun instead of an energy sword. The grid is only for the zombies and it creates a very cool, visually intuitive teleporter system. From the perspective of the zombie each sender node is lined up exactly over the receiver node that it will send you to. You are able to see the entire battle field through the surface of the grid. This way you can choose which bunker to teleport to based on what is going on down below. The sender nodes can be close together because the height of the grid surface, combined with the angle of your perspective, compresses the distance into about a 1/5 scale... So yes, amazingly there absolutely is a need for the grid, even though Also, as you will notice, the bunkers are round, the receiver nodes are round, and the sender nodes are round, thus creating a visual triple layer of circular objects.. While you are forging that magic structure to help me "do better" on the map, be sure to make it perfectly circular as well. I appreciate you being polite at the end there, but you did start that message off speaking to me as if I am some kind of child... "Oh gee-wiz! you mean I don't have to use the colleseium walls to build colleseums? or use the antennas to pick up radio signals?? Wow!" This is going to be my tenth posted map, most people who play them like them, and somehow they have been downloaded a couple thousand times despite the fact that every other comment i get on here is written to a retarded 5 year old... I'm sorry. I am not trying to make this personal. I am just so tired of being dismissed as an idiot on this website. I appreciate the well wishes for the contest, and the same to you if you are entering.
I've watched this thread since it started and resisted posting because I know flaming would be going on. I'm only posting because you "need someone to set you straight," as you put it. I'm assuming you posted your map because you wanted feedback, and not just to troll. In that case, why are you being defensive? I'll point out the flaws in your last post as I go. 1. Yes, many people dislike buildings as buildings because they're so predictable to anyone who forges. "Oh, that's a bunker, round" "Oh, that's a triple room" contributes a sense of laziness to the map - You didn't design that area, Bungie did and you "just" placed it. If you designed a structure that was of a similar size to a bunker round, had one opening on the top, two openings on each sides, two ramps on the other two sides, and had each entrance fork off to the right and left inside BEFORE you ever saw the bunker round, I really don't know what to say to you. Point being: It seems to be that you came up with those "requirements" after you saw the bunker, round. See above. Please don't compliment your own map - it makes you sound stuck up. Perhaps that's why you feel like you're being dismissed as an idiot? I don't think you're an idiot. Your map won't break if the bunkers aren't round. No one commented on it before, so it's probably not significant in any way. I addressed this before.. see above. This is just plain rude. Contributing to the above. Again, "this is my tenth map" sounds stuck up. Your "high" map post count doesn't make you a better forger - it's learning from your mistakes and your friends. Also, please don't insult people and call them five year olds.. It's all cool. Hopefully this makes you understand why you think "people don't like you and think you're an idiot" on this site. It's not the site's fault. Good luck in the contest. None of this was any result of me having a grudge against you or personal problems. Hopefully you don't take it that way.
Yea... I may have blown up a bit. It has been a very intense weekend for me. I'm doing the final rounds of this super drawn out interview process and being a self promoting **** is basically the only option. I still agree with most of what I said though, aside the petty/derogatory stuff. The buildings thing is a fundamental difference. It is never going to be resolved. My only goal is to make maps that are fun for people to play. That is what makes me happy. I don't care if I designed it, or Bungie designed it, (technically they designed all the other pieces as well) I will always use whatever makes the map the most fun. I will also always get angry when any sentence directed at me starts with "See."
Lol, it's not used in the sense you're thinking about. People generally play customs because they want something beyond the original Bungie maps. So people won't be so endeared to buildings. We all have stressful times at one point or another. It's all right.