Diction (possibly named Sven)

Discussion in 'WIP - Works In Progress' started by a sharp corner, Sep 16, 2012.

  1. a sharp corner

    a sharp corner Ancient
    Senior Member

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    Okay, so I started planning and forging like 2 months ago when i decided to make a map with elements of both "The Pit" and "Hang 'em High." After a few weeks I ended up with a map which looked like this..
    [​IMG]

    When I finished, I stood back and absolutely hated the colors. It was way to...... blue. So I decided to move the entire map to a different location and after moving it four times, I found a perfect place.

    This is a symmetrical map

    (There are currently no spawn points, but i will start adding them as soon as I get some sort of feedback on the design.)

    Overview (and a lot less blue)
    [​IMG]
    Base 1
    https://companion.halo.xbox.com/Screenshot.ashx?fid=30698040&size=Medium
    from the inside
    [​IMG]
    Lower center
    [​IMG]
    Tunnel under the map
    [​IMG]
    A Guardian-ish gravity hammer spawn
    [​IMG]
    Better look at a side
    [​IMG]
    Tunnels which are on the sides of the map
    [​IMG]
    A nifty rock formation to get up to the higher level
    [​IMG]
    A larger overview
    [​IMG]

    Okay after forging this here's what remains
    • budget- $120
    • Blocks- 5
    • bridges and platforms- 0
    • decorations-0
    • inclines- 12
    • walls and doors - 0

    and here are the weapons I've put on it so far
    • Assault rifle- 4
    • DMR- 6
    • needle rifle- 4
    • needler- 2
    • shotgun- 2
    • snipers- 2
    • grenade launcher- 1
    • magnum- 4
    • plasma pistol- 2
    • plasma grenade- 2
    • frag grenade- 8
     
    #1 a sharp corner, Sep 16, 2012
    Last edited: Sep 16, 2012
  2. Audienceofone

    Audienceofone Forerunner
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    I cant say much from images, but i don't like the gravity hammer spawn. It's too easy for the hammer to be abused there, with the area forcing an assailant to both come close and only be able to attack from 2 ends. Open it up, and that will help a lot in theory.
     
  3. Zigywig

    Zigywig Forerunner

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    You made a good choice moving the map to a different location, I didn't like the blue either. Aside from the grav hammer spawn it doesn't seem too bad. Good lick finishing it!
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Honestly, I don't really see the Pit influence, but that's not reflective of the quality of play.

    Could you please provide a player count? I'm guessing 4v4, but I'm not sure.

    Also, it looks like you've used a ton of explosives on this map. The occasional explosive is not bad, but when used overly frequently, makes for annoyance.

    "Yay, let me finish off this guy, I'm three shots ahead"
    *Losing guy hits explosive*
    *Winning guy dies*
    "RAAAAAAAAAAAAAGE"
     
  5. a sharp corner

    a sharp corner Ancient
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    Okay so I deleted some of the explosives, and changed the lower level so that it looks like this-
    [​IMG]
    [​IMG]

    And its going to be a 4v4 map
     
  6. SpartanPeter

    SpartanPeter Around the Block

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    You should delete the windows on both sides of the gravity hammer, sure it looks nice, but there would be a fight for the hammer, then the winner takes it and camps a little.
    I actually like the explosives, but its good you removed some, it just was to much :p
    Aside from that, this looks cleanly forged, pretty nice.
     

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