I did the best i can, so Hope you like it, The Gametype is for Invasion, And yes Reaction Support almost all Gametypes, In Invasion the Spartans have to steal the information of the "Data bars" and use this information in the Covenant master computer to open the gates of the reactor and then explode the reactor, the video is coming soon. Almost symmetrical i guess A view of the map from the blue base The Data bars This is the Reactor in the center of the map under the Data bars. I make a "One Way Shield" elevator in each corner.
Do you think you could add a few more pictures? It is kinda hard to visualize the whole map with just 3 pictures. I usually put 6-8 in each of my maps. The aesthetics look good, but as for the LoS, they seem very long, but, as I said, that's only from what I can see. The middle of the map is reminiscent of Haven in Halo 4. I assume that's were you got it. I would also hope to see some structure on the underside if there isn't any there already. And...wait? This is for Invasion? I need to see a video or even more pictures.
Ok more pictures and the video in the way, sorry this is my first thread and I thought the limit of pictures for thread its a maximum of 3 pictures, thanks for the feedback.
I see two simple problems with this map. The rest of the map (the grass area) is too open. Maybe throw down some rocks to reduce this. Also as DEADGAMER mentioned the LoS are too long,
Eh, in general, I don't really like this map. Maps that work well for things like Infection, or Slayer, don't really work well with invasion. Especially as the map is symmetrical. Rather than putting every gametype up, you should focus on one or two gametypes.
The map its only for fun so keep calm guys, i make the map for FFA and Team Slayer but i want to make it posible to posible to play any gametype like Invasion, and yes the map its to open but i think its ok, btw thanks for your feedback.
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Well, honestly this feels a bit too much like Atom, which becomes pretty monotonous within the first few games. Even though the design and FX aren't very well suited, some of the detailed aesthetics really impress me, I hope you go on to use those in some of your later, and hopefully better maps.