Confinement Fast Paced and Unforgiving, one play can make or break your game...can you find the easter egg hidden in the map???? Download Map Description: Hey everyone, this is the second map I've posted on forgehub thus far. The map is small, and plays extremely well with teams of 4. Surprising, it also plays extremly well for 1v1 matches, which i find to be a rarity in most maps out today. The map has been made to support KOTH, Oddball, Slayer, Assault, and Neutral Assault. Bases are also small, but multi facited, in that their are a variety of areas to fight in. Each base a a mongoose conceiled beneath the ramp to the right, and a good driver can make for a quick victory. There is adaquite cover, but still not to much obsturction for the ghost located at the centre of the map. The map's two sniper rifles are useful on one's own half, and the rocket launcher's two rockets can clear a quick path to the oppenents' base if used correctly. The map is also full of powerups, which makes for extremely exciting matches as each team is given a regenerator, and there is a powerdrain and bubble shield to fight over. If driving in vehicles seems difficult, take the high ground and jump the obstructions all together. I'll be posting a link to the forgehub page soon. Weapons and Equipment: - 8 BRs - 6 Carbines - 2 Assault Rifles - 2 Maulers - 2 Snipers w/ 8 shots - 1 Rocket w/ 2 shots - 2 Shotguns - 4+ SMGs - 2 Spikers - 2 Plasma Rifles - 2 Brute Shots w/ 10 shots - 8 Frags - 8 Plasma Grenades - 4 Spike Grenades - 2 Regenerators - 1 Power Drainer - 1 Bubble Shield Vehicles: - 2 Mongooses (mongeese???) - 1 Ghost PLZ REMEMBER TO COMMENT ON BUNGIE TO KEEP THREAD ALIVE!!! THANKS Can you find the secret easter egg hidden somewhere in the map????
Looks simple, but I can see you used some good forging techniques. To be honest, it looks okay and that it'd be fun for a game or two, but nothing about it really grabs me.
This map looks pretty good and i see why its been rated, i like your use of interlocking and geo glitching into the ground, i see some things i like, and a few things i dont the interlocking is great and so is the visual appeal of the map one thing i disagree with is teh rocket and ghost spawn, it reminds me of isolation, which is a really bad playable map last but not least, please take the (coincidental) part out of the title
Nice forge, but isn't it a little to easy to get rockets and ghost together and run around dominating?
i didn't really know where to spawn the rocket....i'll probably change that location in an updated version...the rocket takes a while to spawn though and only has two shots, while the ghost spawns faster, i assumed that placing the two together would create a more crucial first battle, as teams trie to get control of the rocket and ghost, but i can see why it would be a problem. And to ImI Metal ImI, I created the map with gameplay in mind rather than asthetics, like most of my maps. I really can't stress enough how well this map plays, espescially 1v1.
I know u made it with open spaces so vehicles could move around, but IMO it could still use a little more cover. Other than that, it looks like a good map, I like the interlocking & geo-glitching. Only real complaint is the lack of Incendiaries, but that's just cuz I like 2 burn things } <-- Devil Smiley
I'll make note of that...flammability+good map=lots of downloads lawl. Yes Norlinski, and it plays really well too, when i mention the games in the description they all refer to team games, with the exception of slayer, which works decently in free-for-all, but great for 2 teams
nice map i was wondering if you could help me post my first map i am making it friday so sat. can u help....
i like the interlocking but vehicles seem kinda pointless looks a bit crowded to drive other than that it looks sweet
"holy schnikey!" this map looks mucho incredible! I can't honestly think of anything else to say other than great job! i seriously don't see a single thing wrong with it.
you should split up the rockets and the ghost. If a guy get rockets he has easy access to the ghost which can make a game onesided
i think i'll put a delay on the gohst spawn, so everyone fights over rocket, then when the rockets are gone the gohst spawns
looks pretty simple, but good basic layout, my only real complaint is the rocket/ghost spawn, and you can get out of/on top of the map(looks like it from the pics.)