I've been an avid forger since Halo 3, primarily forging infection maps, but with the release of Reach, I became much more compelled to create Slayer maps. But with my senior year starting in two days, I figure I should get these maps posted. This map can support up to 12 players in multiteam, but it is incredibly crowded. I would advise no more than 8 players total. Interlocked also supports Capture the Flag, with the exception of neutral flag, King of the Hill, Team Slayer, and FFA Slayer. Intrinsic v2 is a symmetrical map with two bases on each side. It utilizes many different options of pathways for players to use. Running straight forward to rush rockets or slithering to the side to pick up the sniper rifle or even dipping underneath to grab the shotgun and go in close quarters. I would greatly appreciate criticism on my map as well as playtesting. I have only done 1v1 with my friend and it plays decently from what we can tell Overview: Long Bridge: Middle of the Map: Underside: Red Side Tower: Backside Tunnel: Weapons: x3 DMR x1 Rocket x2 Sniper Rifle x1 Shotgun x2 Needle Rifle x1 Plasma Pistol x1 Plasma Repeater x4 Frag Grenades x6 Plasma Grenades
Beautiful man... Just gorgeous.If i could make maps like this i would probably be loved by all those i hold dear to me. And as im looking at this fix up some spawn times, replace the shotgun with a GL and slap an MLG title on this sucker and i think it would be great
My only real complaint is to stay away from using pieces exactly how they were intended, sometimes it's ok, but the wall 2x4's really ruin themes a lot of the time, and make any sorta of structure feel like a collection of forge pieces, same with the railing pieces, sometimes they're ok to use, just be careful is all. The layout though looks great, it really looks like the layout for a halo map, which is nice. I hope to see some of your future maps, because this one looks pretty nice