Pandora 1.1

Discussion in 'Reach Competitive Maps' started by Scv03, Aug 13, 2012.

  1. Scv03

    Scv03 Promethean

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    Pandora 1.1 is an asymmetrical City or Urban themed map that plays best for 1 Flag CTF. The map is inspired by Breakneck and plays really well

    Weapons on the Map include;

    - 2 Assault rifles
    - 3 DMR
    - 1 Grenade launcher ( neutral )
    - 1 Magnum
    - 1 Rocket launcher ( Red team counter for the gauss )
    - 3 Frag Grenades
    - 1 Fuel Rod Gun ( neutral )
    - 3 Needle Rifle
    - 1 Needler
    - 1 Plasma launcher ( Blue team counter for the Banshee )
    - 1 Plasma pistol
    - 3 Plasma Grenades
    - 1 Plasma Turret

    Vehicles on the map include;

    - 2 Ghost
    - 2 Default Warthog
    - 1 Gauss Warthog ( Blue Team )
    - 1 Banshee ( Red Team )
    - 2 mongoose

    THESE FOLLOWING CHANGES TO THE GAME-TYPE MUST BE USED FOR BEST GAME-PLAY

    -The time limit for the round is 6 minutes long
    -The load-out requires DMRS
    -Played with One flag CTF

    Anyway the map is very balanced unless one team takes both power vehicles which does not really happen. Anyway its a really fun with balanced teams and is needs lots o team work.


    Blue Teams Base and Vehicle Bay
    [​IMG]

    The Main High street or Highway where most vehicular action takes place
    [​IMG]

    Red Base and Red Teams Vehicle Bay and One flag CTF flag spawn
    [​IMG]

    The Main decision for the attacking sides keep going straight or cut left to the underpass either way the flag will still be at the other side
    [​IMG]

    The Underpass, right next to red base this gives vehicles a place to rest while the Banshee roams the skies.
    [​IMG]
     
    #1 Scv03, Aug 13, 2012
    Last edited: Aug 13, 2012
  2. Audienceofone

    Audienceofone Forerunner
    Senior Member

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    Is this your first map? Regardless I see it's your first on Forgehub and you may colour me impressed. You have some really nice geometry and aethetics from the look of things, talk about being off to a great start. However the vehicle set (banshee/ gauss-hog) concern me greatly. These are two OP tools and I understand they are probobly there to cancel the other out, but when one remains what is there to stop it from killing so many? I like that you have the infantry weapons to do this very thing, but adding one or two more Plasma Pistols for the EMP may be beneficial. I am also concerned about the possibility of screen lag from all that is going on here. The last thing- the rocks look odd thrown into the metal. In the future I would suggest making the transition smoother. All of this is speculation from the provided images. very nice work, and an excellent first map post. I'm still the colour of impressed.
     
    #2 Audienceofone, Aug 13, 2012
    Last edited: Aug 13, 2012
  3. Scv03

    Scv03 Promethean

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    The Gauss and the Banshee cancel each other out nicely,seeing as in the first 20 seconds one of them has been taken out, If the gauss survives the gauss usually has to be parked and at a standstill at the red teams base seeing as the flag is on the second floor and either the passenger or the gunner has to get out of the warthog and travel about 10 seconds up the stairs to get the flag while the gauss is bombarded by grenades and rockets seeing as the map is not very big, infantry is actually surprisingly effective both vehicles. The banshee however is usually either jacked because of the limit of airspace or blown up either with the plasma launcher or EMPied with the plasma pistol I have playtested this map about 15 times and the players skill greatly influences the out turn of what goes on in the mayhem and whether or not they get the flag which One flag CTF is what I would suggest everybody plays on.
     

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