Weapons: 4x DMR 2x Needle Rifle 4x Plasma Pistol 1x Grenade Launcher 1x Energy Sword 1x Sniper Rifle 2x 2 Frag Grenades 4x 2 Plasma Grenades Map style/summary: An open map that requires fast movement and response, its hard to camp or hide, many ways to go from a place to another quickly. Screenshots: A walkthrough of the map: "Verge" Halo: Reach Forge Map Walkthrough - YouTube Please Feedback @OutOfControi
I like the name, unfortunetely that is one of the few things I like about this map. Still I really like the triangualar Gravity Lift. I haven't seen one of those in awhile. In picture 8, you can see that there is no real height variation, as a forger you to understand how to improve your maps by including drop downs, inclines, and jump ups. In picture 5, you have to move after going up the lift. I would make the Gravity Lift at an angle so that you can go up the lift once without having to continuosly go up and down the lift. Also on certein spots on the map you make people jump up to continue on the path when you could just make it more level. As on picture 8, the railing leading up to the bridge should be cut away and either lower the bridge or raise the 5x5 blocks. Hope that helps.
not to be rude, but your map is not very well designed. After first glance it seems like not a lot of planning went into it. I would try to find ways to centralize the focus in the map; like a center ground of the fights. I'm not the greatest forger out there but I do believe it has some potential to be good.