Rebirth Hello there Forgehub, oddly this is only my second independent map post here. After much designing and criticism, I believe this is one of my best combinations of gameplay and aesthetics. I don’t plan to waste too much time with information, so here are the basics. Rebirth is a rebuild of a room-based asymmetric I built a while ago. It has a fair amount of paths to traverse while also offering a decent amount of floor-space for battle. It also has a great deal of height variation. Rebirth was rebuilt specifically for the 1v1 Smackdown Contest. During testing it has had solid and fair gameplay, that allows the most disadvantaged of players a chance to get a piece of the action. Weapons Type / Spawn Time / Clip Grenade Launcher / 150 sec / 2 Spare Clips Spiker / 120 sec / 0 Spare Clips Plasma Repeater / 60 sec Plasma Grenades x2 / 60 sec Frag Grenades x2 / 60 sec Healthpack x1 / 15 sec Custom Powerup / 150 sec *Does not spawn at start* Map Pics Main Atrium Main Atrium View 2 Custom Powerup Rock Area Spiker Spawn and Teleporter Reciever Frag Room Action Shots Special Thanks to Redemtion Roug3 Frenchy’s Rorak Kuroda Cluckinho10 SaltyKoalaBear And to anyone else who may have played it or given feedback. -xDTx Kaos-
Really glad you took the time to rebuild this map. It is definitely amongst my favourite one v one maps I've played, good clean aesthetics, great use of verticality and controlled combat encounters and overall great to play on. My only critic would be in regards to the powerup. Good call on switching OS for CP, OS was ridonkulous, but from the games I have played CP is still pretty prolific. May be add some sort of risk/ reward/ counter to CP camping.
Good job, I can't seem to find anything that may need editing from the pictures, but, like Rouge said, the CP made need to be moved or to add an extra pathway to get rid of camping in the general area. The teleporter/sniper nest upside-down object could become a potential camping position on the map, so you may want to add a lift or a Hang 'em High type of overpass to reach it.
Every person has made some point about the tele platform. I took camping into consideration when building it. It has a nook in the back of it that will catch grenades lowering it's campability greatly. Also with the way that the reporters are set, fewer people go through that one than in the previous set up. And thanks for that compliments.
Whomping you on this last night was fun. I thoroughly enjoyed the map. Didn't find any issue with the teleporter, and I like how easy it is to cut some one off when they try to get away by running through one... Really great how that panned out. We did have a few slow moments over on the OS side and the top doorway area where the it was really easy to avoid you due to the map's segmentation in conjunction with the radar, but it certainly wasn't anything game breaking IMO. Over all it was a pretty enjoyable map to play. Nice work.