Elemental

Discussion in 'Reach Competitive Maps' started by frank1nbeanz, Jul 26, 2012.

  1. frank1nbeanz

    frank1nbeanz Forerunner

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    Elemental
    2 - 5 Player FFA​

    What can I say? I was surprised how this map plays out.
    Top or Bottom? and if you say top? You're wrong, the bottom can be as advantagese
    as the top, and that's what makes this so interesting.

    Hope everyone enjoys it and give me any kind feedback.
    Thanks.


    Weapons

    Camo
    2 x DMRs
    2 x Needle Rifles
    2 x Grenades
    2 x Plasma Grenades
    2 x Health Packs
    1 x Grenade Launcher
    1 x Sniper

    Note: I am making new versions of this map. I'll keep you guys updated.


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    #1 frank1nbeanz, Jul 26, 2012
    Last edited: Jul 27, 2012
  2. Shik

    Shik Forerunner

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    Looks awesome dude, 1v1s are really fun on this, I like this map because the bottom has its advantages as well as the top, its not always like "Oh I need top control" . Sniper and grenade launcher for power weapons on this map are an excellent choice, sniper in the middleish of the map, noob tube in the bottom corner is perfect. I already gave you my feedback, on like removing some blocks and adding jump ups which you did. Really fun map.
     
  3. SilentJacket

    SilentJacket Forerunner
    Senior Member

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    Its so grey! I don't really have much to say on the map but that.
     
  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I actually don't mind the grey, as long as the look is clean and consistent. You pulled that off pretty well. The only thing I didn't care for was the use of rocks in an area where you had consistently used the shallow ramp/bunker ramp combination.

    Design-wise, I wish you'd replace the steps with a ramp. Approaching Camo from that direction, you have to make at least two jumps to reach the Camo platform. It certainly isn't a game-breaker, but it's definitely a bit of an annoyance.
    Also would prefer to see the lift moved to where the health pack is, as that leaves anyone looking for a free trip to the top more exposed. That change would require moving the teleporter receiver node also. Not really sure if there's a better place for that since I understand why you put it where you did. I think it would probably work alright in the corner where you have the other health pack and a needle rifle. Like I said earlier, though, this is not at all a game-breaker, and it's probably okay how it is currently, too.
    Overall, you designed a map that has a good amount of complexity within a small space, and has some pretty good lines of sight and movement options.

    The main concern I have is the fact that your Sniper, Grenade Launcher, and Camo all spawn at the same time. I think it would be beneficial to gameplay if you stagger those times to encourage movement around the map. In 1v1's it's especially important to give players incentive to be on the move constantly so that gameplay doesn't get stale.
     
  5. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Dude Its Forge World !

    Anyway i enjoyed play this map , Great Flow and play very well enven if your at bottom .

    Nice Mate keep going !
     
  6. caughtsword4

    caughtsword4 Promethean

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    All I can see is a bunch of Gray. You need more pictures, maybe an overview, and some pictures that show a wider area.
    But it looks like really clean forging, btw.
     

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