Remake Break The Floor V3

Discussion in 'Reach Mini Game Maps' started by AoMUnknownV2, Jul 10, 2012.

  1. AoMUnknownV2

    AoMUnknownV2 Ancient
    Senior Member

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    Break The FloorV3
    Break The Floor has finally returned. There's not that much to go to detail about it if you played the older Break The Floor. Sorry the pictures are in bad quality

    Basically Its the same, the objective is to not fall through the floor, and you have to survive for at least 5:00 until the round ends. The zombies are below the floor and their objectives is to break the floor and kill the survivors. The map in the other hand is the same, but slight changes.

    The map, there are no radio antennas this time. This time its gonna be power ups that's gonna hold the floor in place. The zombies can jump higher because they need to touch the power ups to make the floor fall. The floor can re-spawn if they hit the ground.

    Flaws
    The flaws that i encountered that i cant fix. The first are the crates, I'm gonna warn you, the crates can freak out when they re-spawn. The 2nt are the zombies. The zombies can jump onto the floor, so watch out for that.

    Well that's Basically it, It may have a little flaws but it has some really intense game play. So hope you enjoy the return of Break The Floor.


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  2. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Neat, it's good to finally see a Ridgeline map in here. I like the way you made this map, but I think you can easily fix the "zombie jumping on flooring" issue:
    Place a safe haven on top of the platform, so humans will be invincible when they are up there. That way, it won't benefit the zombies to go up there cause they can't get any kills anyway. Hope it will work!
    (I would say, put a one way shield, if only I wouldn't have known already that those are not present on Ridgeline, which I mostly regret.)
    Also, couldn't you have made the area just a little bit bigger, by using the metal pallets? Right now it looks really cramped, and from above the metal pallets look exactly the same as the crates you used.

    All in all, good job, I'll check out this map in a custom game soon. (Hopefully I can get plenty of people to see how well it functions with fuller parties)
     
    #2 REMkings, Jul 10, 2012
    Last edited: Jul 11, 2012
  3. SawtoothMoney86

    SawtoothMoney86 Forerunner

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    cool idea looks like it'd be a ton of fun and i won't suggest anything because REMkings above covered all my concerns
     
  4. Shik

    Shik Forerunner

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    So.. the zombies try to sword there way through the crates while the humans are left standing on the custom powerups? I'm a little confused, yet interested. It looks like a reverse version of Tetris by Darth Human.
     
  5. REMkings

    REMkings BIOC
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    How would they stand on the powerups? lol
    I'm guessing the zombies have to pick up the powerups so the crate on top will drop, thus forcing the human to jump to another crate.

    @AoMUnknownV2 : Have you considered using a safe haven?
     
  6. AoMUnknownV2

    AoMUnknownV2 Ancient
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    @ReMkings: Not really sure yet, so far its doing very well without the safe haven.
     
  7. Therenownedpuppy

    Therenownedpuppy Promethean

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    Or you could put capture plates under neath the crates and give the zombie a plasma launcher to knock the crates over. And you should make it a little wider and deeper. And in between the crates and where the zombie is put a kill boundary to make sure they die. Then make it so that the humans only have one life. Kinda like the other map I know called Ice Breakers.
     

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