So, after months of countless forging my top secret project, I decided to show you, the community of forgehub what I've came up with over the past months. As you can see, the last map I posted was Mineral (not my best work), but rest assured, I've improved greatly sinced. Due my dumbass mind not being able to comprehend the ****ed up Reach spawn system, and my disability to do spawns, only pics will be shown, as you know, no spawns = no gameplay. Without further ado, I give you, my new map pack. Nocturnal Nocturnal is an asymetrical map that revolves around a giant pool of water in the middle. Its purple. nuff said. Magenta Magenta is a vertical asymetrical map that features a central atrium and a circular motion through out the map (I hope, I wouldn't know since I haven't done any testing yet.) I don't know why I didn't take pics of the central atrium, it's the best part of the map. Victoria Victoria (placeholder of course) is an asymetrical map, like Nocturnal, features a giant pool of death in the middle. It's green by the way..... So yeah, that's it, a few of my 1v1 maps didn't make the cut because...well...they suck. Comments, criticism, and ideas are welcome. And no, these aren't for the smackdown, I have something else in mind for that.
Nocturnal and Magneta look pretty interesting to me. The third map's destroyed terrain simply looks bothersome in my opinion however, though the map does have it's own qualities of aesthetic beauty. I cannot find much to say other than I dislike roofing on Nocturnal; this first map strikes me as naturally open air, so if you can I think that would be a nice touch at least in a few spots like the center. Aside from that I really don't like the second image for Victoria. It simply looks cluttered, messy, and rather poorly done in comparison to the others. Hit me up for games, if I am free to I will be happy to join you for some testing. EDIT: One last thing. I took a look at these agin and noticed something strange, there seems to be a rather lacking amount of paths to go from place to place in these images. Most of this all seems very close quarters and forced into one of two directions (an issue seen most by the looks of things in the first two maps declared). I would make sure you have at least 3 ways to enter/exit an area at all times, perhaps even up to five. This may be incorrect however- seeing only screenshots can do that to the map.
Spawns are simply a matter of trial and error. If you use common sense and place them in ideal locations, then all you need to do is eliminate the spawns that are problematic individually. Just know the two most important factors in the respawn system is where you died on the map, and where the opponent killed you. And in most 1v1 cases, 25 spawns is probably the max amount.
@audience Sure I will take that into account, I will try to add more paths. And by the way, the blocks are there to provide cover. @zamplez thanx for the tips about the spawns, I will keep that in mind when I'm doing the spawns.
looks pretty damn good sinless. Victoria looks pretty cool and Shik, That would make for a good octagon map. But I told you to move the sniper spawn on Magenta, cause its just better in that position. Otherwise these all look pretty cool.
Well they certainly look nice, that's for sure. Nocturnal and Magenta especially so; Victoria for some reason looks a bit off, not to say it looks bad, just different. I can definitely tell you spent a lot of time on the details though. I want to check these out. Add me on Live? itsDaxx
the third picture of magenta looks amazing, granted these maps all look sick, but i really like that simple walkway layout you got, idk, it looks swell, they all do, can't wait to check em all out!
Send me an inv when I'm on, and I'll try to help you if you really are that lost. But regardless of where I would choose to place spawns, testing and tweaking would still be necessary.