Welcome to our last competitive tournament this side of Halo 4! Starting August 6th, our next tournament will be a 1v1, single elimination battle extraordinaire on a host of new maps. That's where you come in! We're giving you the entire month of July to submit 1v1 maps tailored for inclusion in the tournament. Come the deadline, we'll playtest all your submissions and declare the winner - or winners - which will then be included in the tournament. Official Gametype The gametype is a variation of the current MLG settings which is styled more like Halo 3, taking the focus away from armor abilities/bloom and putting it back on a player's raw skill. Score to Win: 15 Time Limit: 15 Minutes Teams: Enabled Team Changing: Disabled Primary Weapon: DMR Secondary Weapon: None Starting Grenades: 1 Frag Starting Equipment: None Bloom: Zero Player Speed: 120% Jump Height: 110% Player Gravity: 150% Motion Tracker Mode: Enhanced Respawn Time: 5 Seconds Suicide Penalty: 3 Seconds This not being vanilla Halo, you'll have to take these settings into account when designing your map. For example, make sure to test your jumps with the right movement settings, and design to avoid situations where players can continually evade their opponent. Submission Rules Submit your maps in this thread, linking directly to the file in your fileshare. Maps must be completed and submitted by 12 PM EST Tuesday July 31st. Previously released maps are eligible, but they must be reworked to support the official gametype. Maps must be created on Forgeworld. Maps must be tagged FHSmackdown in your fileshare. We may want to suggest small changes to maps in contention, so you should be happy to work with us as and when necessary. Beyond that, we'd encourage you to take advantage of the community at large to grab feedback on your work throughout the month of July. Best of luck to everyone!
Pit Fall Zen The Gauntlet Aqueduct Whiteout Luca Sequence Fileshare (where all the maps are located) Not sure about the weapon layouts, but you guys (staff) can change those to your preferences if needed. Let me know if you need anything changed by me, but I give permission to do whatever is needed to the maps.
Sorry for the inconvience. I found a few things that needed to be changed. Here is the updated version. Download Thanks!
http://halo.xbox.com/en-us/haloreach/filebrowser/Details/29742283 My 1v1 submission; featuring everyone's favorite bipolar orb, guilty spark! pics will be up later today (phone posting sucks) Map made by QRRBY, uploaded under water shank due to gold tomfoolery. Ill be on today as the shank if anyone wants polishing or map reviews Edit: Pics! Base from underflower Halflower to Flower Base looking at snipe tele and halfower undersnipe to underhalf and glass boxes Underflower to bottom grenade launch & other tele overflower to grenade launch Grenade launch back view middle view (camo) overview! This is for all you forgers and our unhealthy love for that bipolar ball (i like saying bipolar apparently)
Silo Download link: http://halo.xbox.com/en-US/haloreac...lect=Tile&tags=&startIndex=0&details=29779091 Thread: http://www.forgehub.com/forum/reach-competitive-maps/140090-silo.html#post1529566
OPERATOR - 1v1 Submission OPERATOR - FILE SHARE ORIGINAL THREAD I never added a custom power up, but seeing alot of maps being submitted with them, I may add one on the LOS blocker on the floor in the pic below, thoughts?