Impact

Discussion in 'Reach Competitive Maps' started by bebert117, Jul 10, 2012.

  1. bebert117

    bebert117 Promethean

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    weapons and vehicle :
    - Rocket x1
    - Sniper x2
    - Shotgun x 2
    - Magnum x4
    - DMR x6
    - Frag Grenades x4
    - Plasma grenades x4
    - Warthog x2


    Screens :


    Red Spawn
    [​IMG]


    Red Base
    [​IMG]


    [​IMG]


    [​IMG]


    Overview
    [​IMG]


    Video
    Impact :: Halo Reach - YouTube


     
    #1 bebert117, Jul 10, 2012
    Last edited: Jul 10, 2012
  2. Zigywig

    Zigywig Forerunner

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    Well I love the theme you have going on here, with all the construction and rubble going on. My only complaint is the use of the coli walls. To me this would look a lot better if you built this in the canyon or even the island if you have room. Overall not too bad, but it would've looked much better if you moved the map on land.
     
  3. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    You need a description of your map. It says "Territories" in the gametype section, and that's it. Probably wanna add a little bit more information (It's actually one of the rules too.) It's actually strange that you mentioned only Territories to work on this map, because I clearly see someone carrying the flag in the video.
    The theme of the map looks good indeed, although I'm heavily concerned that there will be lots of framerate lag.
     
  4. MacoroniMayorTOFU

    MacoroniMayorTOFU Promethean

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    I love the theme of your map, but you should add a description. Why is there a player carying the flag in the video, if it works with territories? You should have built it in the canyon or at least on land, it would look alot better in my opinion.
     
    #4 MacoroniMayorTOFU, Jul 10, 2012
    Last edited: Jul 10, 2012
  5. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Not only would the map look better on natural geometry, but the rolling hills could help break up the long lines of sight that run along the sides of the map. Right now it is so open outside of the bases I don't think I would want to try to cross between them even, as there are multiple levels shooting down on me as I take a relatively long walk with no cover between these tall bases. The bases themselves certainly look interesting, but (and I know it wouldn't be easy) I think I agree with the rest that the map would be better off in the canyon. Good job though!
     
  6. Waterfall

    Waterfall Forerunner
    Senior Member

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    You just essentially said exactly what everybody else has said.


    OT:
    The map looks cool I will consent that much but the long lines of sight could lead up to framerate lag(especially with object density,explosions,and piece usage)and some flawed gameplay.building this on land would do several things for the map.you would have more height variation because the floor where you have it now is very flat.it would look more interesting.not everything will be gray,you will have the grass and overall more to look at.
    In addition to those it fits the theme better but just as important as the height variation: terrain will help to break up long lines of sight.
    This map has potential
    Good job

    -waterfall
     
  7. ItzArctic

    ItzArctic Promethean

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    I'm loving the theme and that already made me Download it!
     
  8. SimmonsZore

    SimmonsZore Promethean

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    I like the theme here but I think you should have made it somewhere eles so you dont use most of the blocks to close up your map
     
  9. JonnyBoy

    JonnyBoy Promethean

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    I like the location. It's a city so it should be blocks.
     

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