- Humans appear at the bottom of the sewer and can directly go upstairs or in tunnels. - Zombies appear in tunnels and can go directly in the middle of the map or from the front against human. - The fortified position is a very good perspective for humans because they see the zombies coming tunnels. - Humans can also take a position at the junctions of tunnels. - The fortified position is accessible by two scales (one in the middle of the card and the other near the respawn point of humans). - In the middle of the map there are sandbags that gives a view of all exits of tunnels Weapons : - Machine Gun Screens : Spawn Zombie Spawn Human Middle Map Crossing Of The Tunnels Fortified Position Video Les Egouts :: Halo Reach - YouTube
You really have to include a description. The theme of the map looks really good, but the little cabin above the sewer looks highly campable. Have you tested this map?
I wont lie, This map look freaking amazing. somethings to say would be that you should add some additional things around the map to discourage the humans from camping in the upper floor cranny. Also about your post, if you add an overview of the map from the top, it could be helpful to understand the map as a whole.
You know, as cliche as sewers are in infection I really enjoyed your approach with it. The style made the environment feel fresh and new which is actually fairly hard to come by and for that you get +1 download my friend.
the map looks good, almost to good to be a sewer but that's not a problem, since it seems that the gametype is default infection the use of a pistol might be overpowered because there seem to be large gaps inbetween cover in the sewers, plus that turret areas looks like it would be near impossible to clear out as a zombie if this uses default infection, and these suggestions still might apply if this does indeed use a custom gametype, overall the map looks awesome and fun but maybe try a custom gametype or add a way for the zombies to jump up to the turret overlook
Have a problem with that? No offence, but it's called constructive criticism, it's what we're here for at ForgeHub. I'm actually trying to help the creator here, otherwise I could've just said nothing about his map and never commented in the first place. Besides, believe me, just like my fellow BIOC hosts, I know a thing or two about Infection so whenever I give tips like that, you might want to take it into consideration.