Providence

Discussion in 'Reach Competitive Maps' started by RandomGUITAR12, Jul 10, 2012.

  1. RandomGUITAR12

    RandomGUITAR12 Forerunner
    Senior Member

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    [​IMG]
    Blue Ramp Hallway
    [​IMG]
    Red Base
    [​IMG]
    Middle Bridge
    [​IMG]
    Red Base
    [​IMG]
    Balcony Hall
    [​IMG]
    Balcony Sheild Wall
    [​IMG]
    Center Courtyard
    [​IMG]
    Center Courtyard [​IMG]

    [​IMG]
    Blue Base
    [​IMG]
    Orange Balcony
     
  2. Naughty Badger

    Naughty Badger Forerunner
    Senior Member

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    This map looks incredible. Good aesthetics and the mix with natural terrain adds color. I love it
     
  3. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Pretty boss map overall! I don't really have anything to complain about. That being said, I haven't tested it. I like the middle bridge, the gradual curve. I also like that the map fits lots of gametypes. Great job.
     
  4. EpicChief117

    EpicChief117 Forerunner

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    This map looks pretty good. I have recently gotten into the Halo 4 style, orange-light look and this map pulls it off. I also like the way the Brace, Large cover slopes like that on the bridge in the second picture. From the screenshots, this looks pretty balanced. One thing I feel like I have to point out, though is that the block 2x2 floor thing doesn't really suit the map's style. I would try something that you have used elsewhere in the map as flooring for that area. Furthermore, if this map is symmetrical, I feel like in gameplay, the colour differences aren't clear enough and that a player might not recognise which side they are on right away from spawning. Try using colour-focused pieces in walls, floors, etc. like the flat side of the Ramp 1x2. But I can only really give my feedback right now based on the provided pictures so I will give it a download and look at it in forge to see if I can spot any other potential problems. But other that that, this map impresses me. You could do very well.
     
  5. oxitran

    oxitran Forerunner

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    After playing on the map i have to say, i was very impressed. The map looks and plays great. The sniper fits the map perfectly, and so do the spikers. it's quite small but plays great. the weapon set up was great bar the needlers.
    There are a few things i disliked however. I didnt like how the needlers were so close together, they were way to campable. I would suggest that you change the needler for something less powerful. there was alot of z-fighting, but it was in easily fixable areas.
    My biggest dislike however was the 2x2' s. They were disgusting to look at, you should change some groups of 2x2' s to a platform large, it looks alot better especially in the bases.
    i really liked this map and i hope you make a few changes to the 2x2's.
     
  6. wpcubs

    wpcubs Forerunner

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    Okay you are a rookie with 5 posts and you already forging this good? WOW! The aesthetics are amazing especially for a symetrical map but the only thing I don't get (it could be the screenshot) is the shield door thingy. If my xbox allowed downloads I would definetely download this.
     

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