Trident

Discussion in 'Reach Competitive Maps' started by SnowScoper058, Jul 2, 2012.

  1. SnowScoper058

    SnowScoper058 Promethean

    Messages:
    9
    Likes Received:
    0
    This map is called Trident, it is only suited to invasion and nothing else. The attacking team are spartans who start off in the pelican to capture the first objective then they advance across the bridge the the second objective. In the second objective for the spartans a warthog and mongoose spawn along with a sniper and grenade lancher. For the elites a ghost will spawn. The third objective is to capture the core and to get it back to the bridge, in the third fase for the spartans another warthog spawns along with a rocket lancher, for the elites another ghost spawns aswell as a revenant as for weapons there is a plasma lancher and a needler on the base.

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Another single-bridge-with-no-cover-between-montana-and-alaska map. This one even has a pelican. How original.

    While the pelican looks decent it takes a lot of objects budget and framerate.
     
  3. xDTx Kaos

    xDTx Kaos Forerunner
    Senior Member

    Messages:
    184
    Likes Received:
    4
    And beyond the pelican, bridge, and base I see no other structures. Its waaaaaaaaaaayyyyyyyyyyy too open. No originality and didn't even pull it off well. (slowly shakes head)
     
  4. Yellow Sausage

    Yellow Sausage Promethean

    Messages:
    206
    Likes Received:
    0
    More pictures would help us give some feedback about this map.

    Still, from the pictures you do have, this looks VERY open. Pelican is very nice.I really love the cockpit.

    I think it is unfair that in P2 the Covenant get a ghost and the spartans get a warthog and mongoose. Trust me a mongoose(Rocket-goose) at it's best kills the **** out of a ghost.
     
  5. Xinshu

    Xinshu Forerunner

    Messages:
    12
    Likes Received:
    0
    Your problem is that it's a bridge map; no fireteam routes, no cover. xDTx Kaos nailed it.
     

Share This Page