Kingshi Demons

Discussion in 'Reach Casual Maps' started by Pulpapple, Jun 28, 2012.

  1. Pulpapple

    Pulpapple Promethean

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    [​IMG]

    Transmission:..."We have awakened a once concealed evil...*CORRUPTED*...

    [mouseoverimage=http://i1160.photobucket.com/albums/q497/Pulpforge/Original2.jpg?t=1340863320]http://i1160.photobucket.com/albums/q497/Pulpforge/Opening1.png?t=1340863351[/mouseoverimage]

    "Kingshi was not meant to be ours"...*CORRUPTED*

    [mouseoverimage=http://i1160.photobucket.com/albums/q497/Pulpforge/SecondB.jpg?t=1340863303]http://i1160.photobucket.com/albums/q497/Pulpforge/SecondA.jpg?t=1340863335[/mouseoverimage]

    "We are terribly sorry for this inconvenience"...

    [mouseoverimage=http://i1160.photobucket.com/albums/q497/Pulpforge/ThirdB.jpg?t=1340863264]http://i1160.photobucket.com/albums/q497/Pulpforge/ThirdA.jpg?t=1340863289[/mouseoverimage]

    *CORRUPTED*..."Help will not come; you all are on your own"...TRANSMISSION END

    [mouseoverimage=http://i1160.photobucket.com/albums/q497/Pulpforge/FourthB.jpg?t=1340863010]http://i1160.photobucket.com/albums/q497/Pulpforge/FourthA.jpg?t=1340863130[/mouseoverimage]

    Description:
    You are the last remaining battalion in the esoteric, and merciless lands of Kingshi. Betrayed by humanity and with no help available, you and your fellow comrades must withstand the might of the Kingshi Demons.


    Buildings:

    The Tower
    Humans spawn around a multi-story tower, which serves as the map's icon, but not it's epicenter. Access up the tower is easy and provides free range of the map, where as access down the map isn't as easy and will often leave humans vulnerable when migrating to another base.

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    The Plus
    A close-quarters building that is highly effective with multiple, and trustworthy companions that overall can provide many angles of the map; however, a breach in defense of one individual may put your other comrades lives at risk. The Plus serves as a 'front-line' building where brutal action is met - a building for more experienced players.
    In emergency situations, other buildings may only be a sprint away.

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    The Watchtower
    The watchtower is a support position that can provide the only DMR fire on the map from a higher ground. Despite these advantages, the Watchtower can only capacitate a few individuals at a time [recommended 2-3], contains disadvantages at close range where it is effective at long.

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    The Observatory
    Easily the most convenient location to defend in numbers, and shows the largest visibility of the map out of the rest off the buildings, while a lower level contains more shelter, but less visibility. The Observatory provides some high ground and a frontal, but visual impediment from Demons. The general entrances remain at the side of the observatory while two remaining entrances are located through a whole in the ceiling on the upper-level and a one-way shield entrance to at the ceiling of the lower-level directs travelers to the center of the building.

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    The Ridge
    The Ridge serves as abandoned, or 'lost' territory - a safe haven for the Kingshi Demons; however, if humans are able to make it into this frightening territory, there lies a warthog at the top of the hill for quick and efficient use on the map. The Ridge also provides cover for Demons while entrenching on humans.

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    In General:
    Kingshi Demons are terrifying, and laudable opponents not to be underestimated, while humans will generally have height and safe haven advantages - safe havens spawn periodically and randomly throughout the map and provide humans with 'one-free hit'.
    On another note, there is a ruined site with another height advantage, but difficult to defend that spawns grenades periodically.


    Other Screenshots:
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    #1 Pulpapple, Jun 28, 2012
    Last edited: Jun 28, 2012
  2. Skisma

    Skisma Creative Force
    Senior Member

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    Moved to casual.
     
  3. Pulpapple

    Pulpapple Promethean

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    Thanks. Will know next time. :p
     
  4. Kon3Z

    Kon3Z Promethean

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    This map looks fun and original! I'll give it a try in my next custom.
     
  5. Pulpapple

    Pulpapple Promethean

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    That sounds great. Currently, the gametype calls for three demons every round, so you may have to adjust accordingly depending on how many players are in your lobby.
     
  6. Waterfall

    Waterfall Forerunner
    Senior Member

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    I usually do not like fx but they seem to work well for this map.good aesthetics and I got a game on here and it was quite fun.
    Great job I will look forward to later maps.

    Oh and we only had 2 alpha zombies not 3 lol.
     
  7. Pulpapple

    Pulpapple Promethean

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    Despite that it does look good with the fx :)P), it was more of a matter of budget lol.
    I changed the number of Alpha zombies before we started because of the small amount of players we had.
    I've played this game with a medium amount of players - just not large yet...still something I look forward to doing!
     

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