Graphene

Discussion in 'Reach Competitive Maps' started by WhackyGordon, Jun 20, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

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    Graphene

    Weapons:
    Sniper Rifle (2)
    Rocket Launcher (1, Slayer only)
    DMR (4)
    Needle Rifle (2)
    Spiker (2)
    Needler (2)
    AR (4)
    Grenade Launcher (2)
    Plasma Rifle (2)
    Heavy Machine Gun Turret (2)
    Plasma Grenade (2)

    Vehicles:
    Ghost (2)

    Screenshots: (Updated)
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    #1 WhackyGordon, Jun 20, 2012
    Last edited: Jun 25, 2012
  2. cluckinho

    cluckinho Well Known
    Senior Member

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    Glad to see this posted! Had a great time testing this and see all of the changes you made from week to week. It even looks better from the last time I played it. Great job on this.
     
  3. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    It's a great map and all, but I really think you should make the mid either thick or wide... ;)

    Nice map dude. You need to join our lobbies more often so we can get some legit games on it.
     
  4. WhackyGordon

    WhackyGordon Forerunner

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    lol thanks - I would join you guys more often but your lobbies tend to start before I get home from work.
     
  5. A Legit Taco

    A Legit Taco Forerunner
    Senior Member

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    Excellent, very interesting use of the buildings. The map looks smooth, from what I can see in the pictures. I'll be downloading this, glad to see the fileshares up and running again. I think the back alleys (between the ramp and the bases) might be too narrow though, as the buildings are tall, and it's practically screaming for someone to be assassinated going up the ramp. Good job, though.
     
  6. WhackyGordon

    WhackyGordon Forerunner

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    I actually made those areas smaller. They were bigger but players were having a hard time crossing them after respawning so I trimmed them down. They're a terrible place to be, as they're right in front of a team's spawning base. It makes the spawns a little safer, and gives you a defendable area to fall back to though, so it works out pretty nicely. If you're talking getting shanked coming up the ramps - that's feasible, but I need to run some play tests to see if it's a problem. I recently moved those ramps at the sides over to accommodate better ghost pathing.
     
  7. ProForgeLeague

    ProForgeLeague Promethean

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    Looks like a cool map, the photographs look sweet as well.
     
  8. WAR

    WAR Cartographer
    The Creator Forge Critic

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    The central structure looks complex enough for an interesting climb but we taking photos of flowers or the map? jk:)
     
  9. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Tends to happen as a good number of us live in Europe.
     
  10. WhackyGordon

    WhackyGordon Forerunner

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    Isn't this FloralHub? I was pretty sure I was in the competitive gardens section... lol
    The mid structure is simpler than it looks, but it's an interesting place to be. Lots of lines of sight there.

    Curse my colonial existence.. lol
    I need to find some night owls to test with or something.

    Edit: Screenshots updated
     

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