Absolution

Discussion in 'Halo and Forge Discussion' started by cluckinho, Jun 12, 2012.

  1. cluckinho

    cluckinho Well Known
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    Absolution is my attempt at an competitive map for the Objective Contest. I tried my best to make Absolution seem like a classic Halo map. It was heavily inspired by Beaver Creek, most notably the bases. I aim to perfect it for Multi Flag as well as Neutral Bomb.

    And thanks to WhackyGordon, I have some high quality screenshots of the map.

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. RoboArtist

    RoboArtist Forerunner
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    meh.
    Lol no this looks great. I love the simplicity and the way you tied the aesthetics into the map and didnt over-think the concept and get carried away. Ill have to get a look at this when Im on next time. To me, the funnest maps are sometimes the maps just forged for the hell of it.
    Keep it up :)
     
  3. Robster95

    Robster95 Forerunner
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    Okay, looks great but one question..... Is it the whole of forge world??
     
  4. Eightball

    Eightball Forerunner
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    Looks like just part of the island, to me..
     
  5. cluckinho

    cluckinho Well Known
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    Yeah the map is built on half of the island lol.

    Thanks for the comment Robster.
     
  6. Elliot

    Elliot BIOC
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    Haha, it does look a little like the canyon on the first picture.
    Anyway, this looks great. It breaks away from the classic forging design which certainly gives it a classic look. The buildings look amazing and seem to look like some kind of Elephant looking vehicles.

    If you are ever testing send me a message (El Trocity).
     
  7. Organite

    Organite Journalist
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    I lol'd at this because it sounds funny, but it makes sense and it's definitely how I feel about it as well.
    I'd definitely like to test this at some point Cluck.
     
  8. Audienceofone

    Audienceofone Forerunner
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    The ramp made of a Brace Large looks strange and out of place (See upper right of Pic 1, center of pic 3). I would suggest adding sides to it so that one cannot simply walk under the brace ramp. Other than that this looks pretty darn sweet-tastic and makes me want to play Reach. Invite me sometime to test.
     
  9. neverendinghalo

    neverendinghalo Forerunner
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    WHERE IS ERRYBODY GETTING THEIR PICTURES FROM??!?~???!! Just kidding aside from jokes, the map looks good, the inside looks really different, in a good way. And in that last pic, that XXL block looks a bit odd going into that Battle Canyon looking rock arch looks weird, also the map looks a bit small for 4v4 Objective, but that might just be the pictures. Invite me sometime GT: my FH name
     
  10. Atik

    Atik Ancient
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    Admittedly, I totally thought that was the canyon in the first picture and was going to flip.

    Then I realized is was just a trick of where it was taken, lol

    The map looks damn good. I think the beach on the left side of the third picture could use some more cover, just to add some extra routes between bases.
     
  11. Robster95

    Robster95 Forerunner
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    Oh okay yeah the reason I asked tha like someone said was cod the first pic look just like the same as the canyon :p
     
  12. cluckinho

    cluckinho Well Known
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    Thanks for all of the positive comments.

    I was wondering though if you guys think the layout is too simple? I've gotten some comments over at blueprint saying that.
     
  13. Audienceofone

    Audienceofone Forerunner
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    From what I can tell, it is very simple, but if it plays well then nothing should change. If you are unhappy with it though or wish to try something go for it. I suppose what I'm saying is yes- its very simple, but if it plays well I dont personally care.
     
  14. Zero Point

    Zero Point Forerunner
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    Like you said, you were going for a classic Halo map. While it may be simple, that's what's soo good about it. It's keeping things basic and simple, but it still looks amazing and unique in it's own way. I will defiantly have to take a look when I get my 360 hooked up again. As far as what it looks like it can support, it looks a bit small for 4v4, either that or I totally forgot how big that part of the island was, but 2v2 or even 3v3 looks like it might be a better fit for it. Again, I'll have to take a look at it in forge. Good work regardless.
     

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