Well my partner Tony and I have been working on an invasion map for the past few months and have run into a wall. We can't seem to get the spawning system to function properly, even though we've taken most of the spawn settings into account and changed them accordingly. Our major problems are: - Occasionally players will spawn off map on the pillar, or blood gulch. - Half the players in the game aren't allowed to choose their spawn zone and are spawned randomly into one of the current phase spawn zones. -There are rare occurances where a player wont spawn back in map for the entire game. We have tried almost everything we can think of to solve theses problems but to no avail. Has anyone else ran into this before and know how to fix it ?
Are you sure you have labelled these spawns correctly? You'll want to use hill markers for your fireteam spawns. Label them with “INV_RES_P1,” “INV_RES_P2” or “INV_RES_P3". That is to dictate which phase you want players to spawn in that location. To have fireteams working have the sequences at 0,1,2 and 3+ if you want all players to access the spawn (which you can alternatively just use INV_RES_ZONE). When I began trying to forge I ran into these problems, but I labelled a few things wrong here and there. Just make sure you've got it labelled right, if you do and it's still retarded then who knows?
Those issues mean something is not labeled correctly. All those issues result when a fireteam has nowhere to spawn. You should be able to determine which one is mislabeled based on the round and fireteam for which you're having issues. The things you need to check are label, spawn sequence, and team.
Alright, I'll go back and double check all my labels and get back to you If i find an inconsistity in some of the spawns. Alright after reading all the advice on the labeling you guys gave me, I went back and did some comparing to my own and was able to easily spot the problem. It turns out I was trying to match the spawn sequence number to the Invasion part number causing it to go all out of wack So after going through all the spawns and changing accordingly the spawns began functioning correctly Thanks Karma and Pyro for helping me out there!