Emor and Blackout

Discussion in 'Halo and Forge Discussion' started by Auburn, Feb 11, 2012.

  1. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Emor is another 1v1 Shotguns map. I was going for some roman architecture when I made this one.​

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    Blackout is a small map meant for 1v1 shotgun games, but might play with others. If you guess where I got the inspiration you get a cookie. Feedback and suggestions are always welcome.​




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    The CPU trait is increased weapon damage for 10s. The player also is forced to be white. ​
     
    #1 Auburn, Feb 11, 2012
    Last edited: Nov 23, 2012
  2. Shik

    Shik Forerunner

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    Frenchys helped you with this didn't he? I mean a name that makes you think "wtf" has to be work of that guy. On the map, shottys only, when people download a 1v1 map I'm pretty sure they are going to play DMRs on it. So you should think about that aspect, I'm lovin that wall with the large walkways(?)
     
  3. Auburn

    Auburn a dope soul
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    Nope, no Frenchys this time, though we are working on something. I guess he's rubbing off on me haha, but the name was temporary anyway. Thanks, I'll probably have a gametype for DMRs, but i'm been wanting to make a map meant for shotguns. Yes, I think. Large something haha.
     
    Dobam likes this.
  4. Skyward Shoe

    Skyward Shoe BTB Legend
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    You have 1 wall that looks really different at your loadout camera, but the rest is the generic FH 1 v. 1 style. Why not extend the theme that wall presents, make the map feel like more interesting with your slotted walls? You should have budget on a 1 v. 1 map, so try to stand out. It will get you a lot more interest than just using the same brace_large/bank 1 x 1 combo everyone else has for the past 3 months.
     
  5. Auburn

    Auburn a dope soul
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    Thanks, I wasn't trying to go all out on the aesthetics or how it looks just yet because i'm trying to make at least one map that plays as good as it looks, haha. I've been experimenting around with pieces though and have got some pretty good aesthetic ideas. Thanks again.
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
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    No problem. I'm just tired with all of the maps looking the same. And hey, once you have it playing well why not spice it up some more.

    Also, I would definitely recommend a DMR game as well, as that is the favored 1 v 1 gametype.
     
  7. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Call It Mothers Black Hole . This map is just awsome . be sure to invite me for a game on this bro !
     
  8. Auburn

    Auburn a dope soul
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    I took that into consideration and i'm now attempting to give it a theme. It's not going so well, haha.

    I will have to test it out because I don't think this map would work with DMRs. Thanks again.

    Will do man!
     
  9. Skyward Shoe

    Skyward Shoe BTB Legend
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    I like Emor more, and I do see the Roman influence. Judging by the pit and the honeycomb pattern on the wall I would guess the other is a catacomb or ruin of some sort.

    In the future of course it is best to start worth a theme in mind, like you are doing with Emor. You can't insert theme, the theme of the map should be the map and should permeate into to every area.
     
  10. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    I also like Emor more. Hit me up to help test sometime. I <3 shotguns.
     
  11. Yobo

    Yobo Forerunner

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    ^same Invite me whenever you need an extra tester.
    Do any of these two maps have a sniper in them?
    Oh, and did I mention my love of 1v1s?
     
  12. Erupt

    Erupt Forerunner
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    Likin' the looks of Emor, Blackout seems too.. blocky. I could go more in-depth with that, but I don't feel like it right now.
     
    #12 Erupt, Feb 12, 2012
    Last edited: Feb 12, 2012
  13. Auburn

    Auburn a dope soul
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    Thanks for answering that. I was going for a castle feel, so I guess I'm doing it wrong, haha. I believe Emor is going to be a failed attempt though, because there are already multiple problems arising; moreso than Blackout.

    I <3 you for <3ing shotguns. Thanks, be prepared for an invite!

    No, unfortunatly the maps are just too CQB for a sniper to come in handy at all. Thanks, I'll also be inviting you to play some games. The more testers the better.

    Thanks. I was going for the simplist look possible with Blackout, so that's probably why. Maybe I should call it BLOCKout. haha, punny.
     
    #13 Auburn, Feb 12, 2012
    Last edited: Feb 12, 2012
  14. Eightball

    Eightball Forerunner
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    I'm feelin' Emor, the aesthetics are interesting, but in all honesty, the up side-down shield door gap, thing in the floor looks a bit ridiculous. Would it be possible to just block that off, or something?

    Please don't tell me it's lava, lol.

    Anyways, you have a very neat and interesting forging style. What I'd really like to see is you push out of your comfort zone and make a map that doesn't consist of so much boxy-ness. That's not a word, I know.

    I'd really like to check out Emor, it looks great; Hit me up sometime.

    Edit: First pic: Up side-down shield door Remove/Replace. Also, take that antenna and push it slightly down, otherwise, it will hinder player movement and BREAK THE FLOW OF THE ENTIRE MAP!

    Lol, seriously, lower it.
     
    #14 Eightball, Feb 12, 2012
    Last edited: Feb 12, 2012
  15. Auburn

    Auburn a dope soul
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    No, it's not lava... it's uh...

    Thanks. I hear people say it all the time, but what does "break out of you comfort zone" mean. Just doing something that I wouldn't normally do? That's probably a stupid question lol. I'll definatly show it to you soon.

    NOT THE FLOW! Thanks, I'll remove the lav... I mean... uh...
     
  16. Eightball

    Eightball Forerunner
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    Yeah, breaking out of your comfort zone means trying things you usually don't do, like using different pieces that aren't perfectly square. That was basically want I meant when I said that. Good luck, mang.
     
  17. ArmadillosTHFC

    ArmadillosTHFC Promethean

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    is blackout's inspiration quake? the aesthetics and verticality ring true to quake. overall, i love both these maps, blackout being my favourite. keep up the good work
     

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