I thought you guys may be interested in chance to win this so all you have to do is follow the rules specified in the video. Im looking forward to seeing some great maps by the wonderful community of Halo. The winner will receive 1600 MS. THFL Contest 1 - YouTube
What criteria are you judging on? Gameplay? Aesthetics? Peice usage? That might help a little to someone who wants to enter.
Unfortunately, "a good map" does not inspire much confidence in people willing to join the contest. Aesthetics and uniqueness go hand and hand. Essentially it sounds like maps will just be "judged" based on how which map "feels" good with little to no objective system for determination. Don't say that to dissuade you from doing a contest, just might want to fully flesh out everything so both parties can feel secure in wanting to participate.
yes they can be old maps [br][/br]Edited by merge: can you add me on xbox gt: xCHOBHAMx cause i don't quite understand what you're saying
He's saying that "a good map" is very vague, and gives potential participants little information of what will be most important during the judging process. You should have some kind of rating system for each category that every well designed map should have. And the most important category (gameplay) should have a higher total score than a less important category, like aesthetics.
tag it "THFLC" if it is in your fileshare and you must do this by June 18th [br][/br]Edited by merge: anything slayer oriented
what he was trying to say is all the judges are judging the map based on 'just overall map' everyone is saying you need a rating system, and the highest rating wins. for example for the rating system. gameplay */10 aesthetics */8 overall enjoyability */8
I was saying contest details need to be very clear to everyone (and not just said in a video) so it is clear to your participants what is looked for and what to focus on and it allows your own judges to have a clear metric on how to rate numerous maps. Competitions aren't about comparing one map to another, its about weighing the good and the bad aspects of each individual map weighed against an objective scale. As far as what metric to use, the one I quoted here has some issues. First, as I mentioned before, aesthetics and "originality" go hand and hand. You wouldn't have a map that looks aesthetically different from other maps getting a poor originality score and vise versa. Second, "replayability" is a function of how original the map is or how it plays. Generally any slayer game where the main task is killing the other team is highly "replayable". Third what defines "gameplay". Gameplay is a broad category encompassing balence, durability, enjoyment, etc. My suggestion would be to really hammer out what scale maps would be judged with. Tell the participants what that criteria is and whatever else they need to know to understand what you want out of them for this contest.
Aesthetics and originality do not go hand and hand. A map can have an original layout and boring aesthetics. A map can be perfectly functional, but if it does not offer enough variety of gameplay, it will hurt the map's replay value. Of course replay value is subjective, but you can't have judging without being subjective. Obviously gameplay can be broken down into separate categories, but I listed "gameplay" for the sake of convenience.