name:Trinity 2-8 players supports all major gametypes Trinity is a medium-sized map based on a Halo CE map, Requiem Front From rear Rear Hallway/camo spawn Please respect that this map still being refined. Feedback and suggestions are welcome my gamer tag is silentjacket, the map and others are in my fileshare
Holy ****, I was just on halomaps.org looking for some maps to play with my friends and I saw this and thought about forging it. I guess some people DO enjoy forging CE maps. The screenies you have taken make it look like theres some kind of color FX on here, I like this though.
So, is this a competitive map from CE? Or a Campaign map? If it's competitive, it does look quite nice. In the second pic though, something worries me- If there's no teleporter behind those braces, a player could easily be trapped with no way out and will more than likely die. The center of the map looks to have little, to no structure and could in theory, become a mosh pit of death. The outsides of the map seem to have more depth to it and that's more of what you want rather than that one giant, open atrium. These are just my theories and opinions based on what I see from the pictures. As for looks, it's got em and they're good.
the centre is in fact a sort of no-man zone (that is also where I put the rock launcher) I included man-cannons so that traveling in and out is fairly quick, but you take some risk running for the power weapons. some facets of the map are not shown (such as the interior walkway teles, and the man cannons at the bottom of the centre platform) also, this map has no effects, I took these pictures with a digital camera, so that was probably the reason it looked the way it did. also, the side walls are fairly protected, if you looked, the walls are actually netted with tunnel braces which provide cover for cross map shots, while leaving it fairly open to those in the same area. If you want, I could post more pictures, or you can DL to see for yourself.
Yeah, I'm gonna need to DL and check it out for myself. I just have no idea when I'm going to be on again, lol.
Looks like its turning out to be a nice design, I've worked on one similiar for a little over a year. Designs like this are pretty tough to smooth out, making things circuluar, curved makes the gameplay itself flow much better but also takes much more time to simply make it appear clean, smooth,. I hope it turns out well, I'd suggest replacing the walkway large though and using something else for a LOS blocker, those things never work very well on competitive maps.
Elaborate on these spots. Help the author of the map improve the quality of the map by telling him what the problems are.