JackBasket

Discussion in 'Halo and Forge Discussion' started by Behemoth, May 19, 2012.

  1. Behemoth

    Behemoth The Man With No Face
    Senior Member

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    Hey all, welcome to a preview of Jackknife and BasketSkate3's wonderful co-forge, JackBasket (name subject to change)!
    Now, Basket has a wonderful style and I wanted to forge with him to adapt my own to it (because I really do love it). He may have only contributed to half of the map, but without him, this would have been a huge failure.


    Forge Universal: Jackbasket by Ex I Behemoth and basketskate3 - YouTube


    We're always looking to improve, so comment!
     
    #1 Behemoth, May 19, 2012
    Last edited: May 20, 2012
  2. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Aw shucks ;)

    Giving feedback on a map I helped with is lame, but there are only two ways up to blue's spawn area. it's a pretty advantageous spot, so I think we need to tweak that bit. There are a couple of other issues as well. I'll tell you about them tomarrow if you're on.
     
    #2 Auburn, May 20, 2012
    Last edited: May 20, 2012
  3. Eightball

    Eightball Forerunner
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    What I noticed is the lack of creative aesthetics. Sure the map isn't ugly and aesthetics aren't everything, but it doesn't stand out in terms of looks, sorry dudes.

    Also, I see no real reason to go to the bottom of the map; There's no incentive to go down. Force players to give up their height advantage. I'm pretty tired though, so some of the **** I'm saying may or may not be a problem.

    Overall, it looks very nicely forged and I'm sure game play is solid.
     
  4. Behemoth

    Behemoth The Man With No Face
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    I thought about putting camo at the bottom, but then it felt too empty where it is now...
    I'm sure that's something Basket is going to mention... haha.
    Thanks.
     
  5. PA1NTS

    PA1NTS Forerunner
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    The only thing I don't like is the tele receivers. They're different looking. And that confuses me. The rock one especially. great map guys
     
  6. Yobo

    Yobo Forerunner

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    I like the overall aesthetics, but they arent that original, but i do like the risk v reward at the camo.
     
  7. Tedium

    Tedium Lead Writer
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    I really like the look of the red defense area near the camo. The verticality of it looks like it could make for some good defense/offense mechanics.

    I noticed that while you have a sniper for the blue team spawn, and camo for the red team, that seems to be the opposite for an attacking and defending team respectively. I would have thought that the red team, with their height advantage, would get the sniper, and the blue team could have a go at getting past, and then receive a useful boost later when the camo appears near their spawning area.
     
  8. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Well, it looks like you kept my sender node design, and the purple Covenant theme, cool beans. I actually have a few ideas for some more unique aesthetics, and fix the receiver node issue that Paints mentioned. Of course I need to actually play the map. Invite me next time I'm on.
     
  9. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Thanks for the comments everybody!

    The camo was originally an overshield, so that made the spiker at the bottom an invaluable weapon. There was also a lift down there that created a direct route to the camo, but that was scrapped. I agree, there isn't much to give players reason to travel down there. Thanks Eightball, We'll see what we can do about that issue.

    Meh, the aesthetics are presh and you know it ;)

    I hadn't even thought of that. Thanks Tedium, that'll be useful information if we set up objective gametypes.
     
  10. Shik

    Shik Forerunner

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    Either I've seen this, or basket just loves forging with blue or purple and his damn covi crates.
     
  11. Dobam

    Dobam Ancient
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    do you have any problem with covi crates ?
     
  12. RoboArtist

    RoboArtist Forerunner
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    Nothin's wrong with covenant crates, it gives character to a map.
    As for this map, its good, but I have to agree with the aesthetics being too plain throughout the map. I like the purple/covi theme to it, but there isnt really anything that stands out from alot of other maps here. Anyways, I like the use with the naturals. Im never good with rock caves/tunnels.
    Ill be givin a download eventually. keep up he great work though
     
    #12 RoboArtist, May 25, 2012
    Last edited: May 25, 2012
  13. Auburn

    Auburn a dope soul
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    We added a sniper at red spawn and replaced the camo with an overshield, which is now where the sniper originally spawned.
    You know me all too well ;)
    We'll see what we can do about the aesthetics. Thanks Robo.
     
  14. Behemoth

    Behemoth The Man With No Face
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    Actually, it was red.
    I changed it to purple without his knowledge....
     
  15. ArmadillosTHFC

    ArmadillosTHFC Promethean

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    its a nice map, and the design is clever, but the aesthetics are seriously lacking, and in some places look alot like ether, by [user]AceOfSpades[/user]
    all in all, id like to get a game on this, but see if you can do some aesthetic magic first

    Lol at the name :D
     
    #15 ArmadillosTHFC, May 27, 2012
    Last edited: May 27, 2012
  16. Eightball

    Eightball Forerunner
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    This is one of the main reasons why I don't like to forge anymore...

    First of all, please tell me how the design is "clever". I'd like to know in full detail why you think it's clever.

    Second, the aesthetics aren't seriously lacking. They just aren't original.

    Third, if the aesthetics were "seriously lacking", like you say..how can it look anything like Ace's map, Ether? Ether's aesthetics are not lacking in the slightest and are completely original.

    Fourth, can you explain how this looks anything like Ether? Because when I saw this map, the only thing that didn't pop into my mind was this map looking anything like Ether.

    I don't mean to be rude in any way, but no one likes to be told their map looks like someone else's map and have no reasoning behind it, especially good reasoning.
     
  17. Auburn

    Auburn a dope soul
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    Could you elaborate on which parts look like Ether? Gracias Armadillo.

    The name is pretty damn creative ;)
     
  18. Behemoth

    Behemoth The Man With No Face
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    UPDATE:

    -Sniper has been moved to the top ledge
    -Camo has been replaced with OS/switched to Sniper's old location
    -A few aesthetic changes have been made to tele recievers (thanks Ducky)
    -Spiker and aesthetic in corner ramp has been removed
    -Spawns have been slightly tweaked
     
  19. Psychoduck

    Psychoduck Spartan II
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    There's more to it than that man, I'm telling you work in the crates and barricades wherever you can! Do it right and you'll have a pretty unique looking map pretty soon.
     

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