Hemmorhage Evolution

Discussion in 'Reach Competitive Maps' started by milarepa, Feb 24, 2011.

  1. milarepa

    milarepa Ancient
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    [​IMG]
    Blue base

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    Red base

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    HEMMORHAGE EVOLUTION

    I took the original Hemmorhage map and gave it a huge make over. I kept all the same spawning/flag/territories zones and build around the existing map which in my opinion lacked something. I also opened up the area above the original map adding to the overall size of the map. This is suitable for all game types that Hemmorhage currently offers for all party sizes.

    The huge wall in the main battlefield area creates unique zones to fight in. The main wall structure has a lot of unique properties which enables different sized vehicles to not only pass through creating fun and exciting alternatives routes but you can also take vehicle on top of the wall enabling optimum fire ring positions. You are able to walk from one side of the map to the other just using the walk ways.

    Each base has been updated with bunkers and given a major facelift; Blue base has a pair of huge guns over looking the sea while red base has a huge radar dish. Both are built upon the existing bases. Rockets have been added to each base as well as a gauze warthog.

    I have removed the snipers from each base and replaced it with one sniper between to the two towers of the raised walkways. This should create some unique battles in itself. I have also added one scorpion tank into the main “neutral zone” other weapons include a laser at each base and the usual assortment of weapons posted around. Heavy weapons and vehicles are on a 180 second respawn the other weapons respawn times vary.

    Teleports placements have been moved and are now placed at the back of the base areas which lead to the raised grass area next to the main battle field. There are no weapons there to stop a team getting a tactical advantage from that area.

    Basically I tried to build something that is versatile and fun while trying to be as aesthetically pleasing as possible. I hope you enjoy.

    I appreciate there is a lot of heavy ordinance on this map which I am sure will need to either be replaced, moved or taken off completely, any feed back is hugely appreciated
     
    #1 milarepa, Feb 24, 2011
    Last edited: Feb 24, 2011
  2. MattKestrel

    MattKestrel Ancient
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    Wow, this is actually a really good idea in theory. I'll DL the map later and have a look to see if it'd be good competitively, but it certainly looks impressive. I like how you made the massive wall out of walkways, saving you building blocks for other ventures, although it looks a little busy. Overall it looks like an interesting premise. :)
     
  3. Ociee

    Ociee Forerunner
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    I am a HUGE fan of those bases, completely ossim, can at least see you put some individual thought into each base. While those are completely awesome, I highly dislike the walk ways as I feel hemorrhage was built for vehicle combat and guys on walkways with vehicle killers (DMR's) doesn't sound like much fun. Maybe if you could really quickly take those away for a version of the map and send it to me, if thats too much to ask, its k but I'd really like that.
     
  4. milarepa

    milarepa Ancient
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    The walk ways are a pivital part of the map tbh, I wanted to break this great map up into unique areas. I originally designed them so a warthog could drive around up there, also I made sure the only weapon available up there is a sniper rifle (180 respawn) to try and avoid the DMR killer, I used the walkways to create several gaps throughout the walls enabling unique driving / walking routes while offering plenty of cover for close combat fighting. I also added some heavy weapons at each base to combat any tactical advantage the top of the walkways might offer.
     
  5. Therenownedpuppy

    Therenownedpuppy Forerunner

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    Its pretty good. I like how you made SAM turrets on top of the bases. I personally think you should delete some of those walkways in the middle but thats just my opinion. And the teleporter(s) on the ridge you should of added some buildings up there and maybe 2 banshees. The gameplay is great when I played it 6v6.
     

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