Cross Fight v2 Download Cross Fight v2 - http://www.bungie.net/Forums/posts.aspx?postID=21149661 Map Info Cross Fight v2 is a symetrical fort-like map that works really good with team slayer, and multi-sided objective games, but supports all gametypes. I'm sure you will love this map, as do me and my friends. This map took me around 6 hours total and I hope it can get played on for many more. Please take the time to view this map, and if your a nice person, download it. Items on map (Respawn times) 2x Assault Rifle (10) 6x Battle Rifle (45) 2x Spikers (30) 2x SMG (30) 1x Sniper Rifle (120) 1x Shotgun (120 2x Machine Gun Turret (120) 1x Needler (90) 1x Brute Shot (90) 2x Mauler (90) 2x Plasma Rifle (10) 2x Magnum (30) 4x Frag Grenades (10) 4x Plasma Grenades (10) 2x Bubble Shield (60) 1x Power Drain (60) Changes from the original Cross Fight: Interlocked Additional crates to add more accessability Removed grav lifts to prevent players from reaching not non-accessable areas of the map. Added Brute Shot, Needler, dual SMGs, and dual Spikers. New respawns to prevent spawn killing. Overview 1 Overview 2 Shotgun Room Base Sniper Box Ground Level Download Cross Fight v2 - http://www.bungie.net/Forums/posts.aspx?postID=21149661 Thank you for viewing my map. I hope you enjoy it!
2/5 This map looks like it could be fun to play on. It has the potential to be an okay map, though the mass amounts of weapons troubles me. If the weapons were toned down a bit, and possible a removal of the turret it could be better. Although I haven't play tested this map, this is just an initial opinion from me. The interlocking is there, however it is just the basics of interlocking. Nothing too advanced here, but it's there. I think the open middle area could do with a bit more cover, especially if you plan on keeping that turret there. Anyway, you have potential, keep on forging =]
Nice map, looks good for oddball and all on all slayer, it just looks a bit too empty though, but thats just my opinion... 3/5
A few things. It looks pretty bare. Seems to be have too many weapons. Created well. Looks pretty good but it seems to be too empty to accommodate so many weapons.
I agree with Reynbow that the interlocking is too bland. Try Interlocking boxes that are standing up, on their side, or even at an angle! Also try interlocking other immovable objects.
Before you think this map is too open, or you think I overdid the weapons, try playing on it. It actually is a lot of fun. There is more cover from the turrets than you'd think. Most of time, someone won't sit up on the turret the whole time, they'll get mad that someone ran behind the open box, and then detatch it. Then you wait another 2 minutes for it to come back, only to get detached again. I really did not overdo the weapons, you might only think so because most of the weapons in my map aren't worth anything to a BR. Shotgun, Sniper, and sometimes Mauler, are key weapons in this map. Anyway, I do appreciate the comments, but I would really like it if people download and try the map before rating it.
^A little harsh. I like the entire layout of the map, you need only a few more things like some ceilings to add some more dimension to the map so you can bounce them into the base things, and some vertical things. Just seems a bit open