Hello everybody today i am posting my map Inverse.Inverse is a Inverse symmetrical that was made for the library matchmaking slayer thing. Inverse is best suited for 6-10 players. It is mid sized and plays well with both slayer and objective gametypes. It was made by me bullet2thehead9 and SkintSNIPER 262. Weapons DMR x6 Assualt Rifle x2 Needle Rifle x4 GL x2 Siper x2 Rocket Launcher x1 Spiker x2 Frag Grenade x4 Plasma Grenade x2 Health Pack x4 Pictures Please comment on what you think and dont forget to DOWNLOAD
Sweet Jesus, it's beautiful. DAT SPAWN CAMERA. Nice work, I'd try to get a game on it, but little bro's playing Skyrim.
wow i really like how the blocks all blend together to create a truly unique piece of art with great geometry, also the layout allows the map to be a big maze of understandable tunnels and great use of pieces overall great map
thank you both for the comments and I appreciate all the compliments. Also when me and SkintSNIPER 262 were making the map we were going for a nice simple layout that would be easy to understand, which would put all players on a even playing field. I was also going for a map that was clean and aesthetically pleasing.
this map is sexy. i love the aesthetics, and that spawn camera is epic. i'm glad i've got you onboard with my map, because this is amazing
Thanks for the comment armadillo when we were making this map I wanted to make sure the spawn camera was very appealing therefore giving the map a great first impression.
This map is very good on Team Slayer, but it has serious problems for CTF. The spawn time is way too short (you hear that 343?), and the spawns were right on top of the flag which is very bad. When I played, I killed half their team, got to the flag, and was killed almost immediatly due to them being right there. Team Slayer was a different story. The map promoted heavy teamwork and had many intense firefights. This goes high up in my favorite team slayer maps. Fix the CTF spawns and this map will be a million times better. PS: I finished Act 2, but it needs refining.
Thanks for the feedback goathead, and yes I do have to agree when we were playing CTF the spawning a little ”On top of“ the flag thus making taking the enemy *** nearly impossible. I will fix those issues as soon as possible. This map was mainly mad for slayer so I hope it was fun while playing it, because slayer was a game type that we wanted to flow perfectly, so thanks for the comment. And.P.S. I am half way through act 3