I have my newest map im making called "Sight" Its bases as a submerged Tower that has sunken into the water. I Am trying to see if i can build a floor area that contains a part of the water that flows through(like a river in the middle of the area). I was wondering if there was any idea of how i should make one. I Also hope someone could tell me a good weapon set. The details of the map are: Only 3 floors (the top) of Sight are above water, im going to place the (submerged) area the tower as above ground but to look as if it was under water and ground. It is not a very big tower (long wise) and sniping would be almost impossible. Other then that, anyone have any ideas i might be able to add in?
The weapon set depends on the map. How big is it? What gametype does it support? You want a river that cuts through the center of the map? Just build the map slightly above water and add a dip where you want the river to be. ````\_/```` lol. That's an example of what I mean, if that makes sense. The ` is level ground.