Curvature

Discussion in 'Halo 3 Competitive Maps' started by rewib65, May 20, 2008.

  1. rewib65

    rewib65 Ancient
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    One of the few maps I have made that are meant just for slayer. This one I like personally because it has a unique look to it. The main floor is curved. It isn't the biggest slayer level, but still can play 2v2 or possibly 4v4.

    Link to the bungie.net thread.

    [​IMG]

    [​IMG]

    [​IMG]

    Pics
    The Curved Sides (On the other side of the wall, there is another side just like this, the entire map is symmetrical.
    The two holes you see in the first pic. They lead to the shotgun room
    The Shotgun Room and Teleporter
    The Middle Section The teleporter you see is linked to the shotgun room, the stairs lead to another hallway, which you see the other entrance to in the next pic.
    The other entrance to the hallway

    Other Maps I Have Made
    Fort 0026
    Claustraphobia
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
    #1 rewib65, May 20, 2008
    Last edited by a moderator: Nov 4, 2008
  2. WheezyMoney

    WheezyMoney Ancient
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    this looks like a good map, pretty original. i do think it could be a great map if you take full advantage of the interlocking technique though. just an opinion.
     
  3. hiddenninja17

    hiddenninja17 Ancient
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    you might want to interlock to just make things look cleaner
     
  4. rewib65

    rewib65 Ancient
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    yea, i kno, it still plays well, i made it before i had some of the better techniques for making things line up, and i didnt have the patience to interlock everything, the walls are so sloppy because i ran out of stuff to use.
     
  5. FreakyPenguin5

    FreakyPenguin5 Ancient
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    definatly interlock more it will make it look much better
     
  6. SPAGETTII

    SPAGETTII Ancient
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    looks pretty good to me but the walls look a little crooked and sloppy and i would suggest interlocking those double boxes on the curved part
     
  7. Gilded King

    Gilded King Ancient
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    cool, i agree with everyone, needs interlocking
     
  8. Beyond Skill198

    Beyond Skill198 Ancient
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    I think it looks cool, DLing.

    EDIT:
    After looking at the map I thought it was pretty cool but the biggest problem was that you left it open to gernade jump out of. Once you gernade jump out, you can take any weapon you want and then... You left a teleporter to get back in?? Why are you rewarding us for getting out of the map? Was it your plan to have some of the fighting going on outside the map or what. You also left a teleporter to allow people to get back outside the map... Anyways I don't understand that so 3/5.
     
    #8 Beyond Skill198, May 20, 2008
    Last edited: May 20, 2008
  9. ImI METAL ImI

    ImI METAL ImI Ancient
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    If you haven't seen my map, then I apologize for being an accusative asshole, but... This looks extremely similar to my map. From what I can tell in the pics, this is pretty much the exact layout of Behemoth, except that Behemoth is closed off and the middle is a little different. This map definitely is not unique. And I thought Shift was a lot like mine...jeez.
     
  10. Beyond Skill198

    Beyond Skill198 Ancient
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    I really don't think your map looks that much like his. You guys just both used the idea of a curved map, it's not all that uncommon.
     
  11. Linubidix

    Linubidix Ancient
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    This area is in desparate need of interlocking.
    Okay set out but execution of the set out is below average.
     
  12. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    linubidix, you seem to be spamming the maps without interlocking, without even playing them. i have played this map, infact most maps in the comp maps section, and half of the ones without interlocking do not require it, such as this one. honestly, it does not need it, what it does need is a way to block off the outside of the map, that would improve it greatly.
     
  13. Linubidix

    Linubidix Ancient
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    Okay, I was just saying what I thought, I personally like it when a grenade is thrown at the ground, and it doesnt fall through the ground, is that just me or does anyone prefer disappearing nades. Interlocking isnt just for aesthetics, its for playability as well.
     
  14. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    i know, but i have played this map, and it does not make a difference.
    have you actually played this map? cause until you have your opinions are not as accurate.
     
  15. Linubidix

    Linubidix Ancient
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    Well no, I havent played on this map. But, unfortunately, when you post a map on forgehub, be prepared to have your map judged on how it was made not how it plays. It may very well play good but I dont know, I give most my opinions on what they have showed us.
     
  16. rewib65

    rewib65 Ancient
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    i originally wanted the map to be like a giant pipe, which i had gotten the idea from somewhere else, but after running low on objects and space in foundry, i kind of abandoned that idea, and made it just have a curved floor.
     
  17. HLG FlashPoint

    HLG FlashPoint Ancient
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    it could be neater. looks good for slayer though
    no dl.
     
  18. A SouthPark Kid

    A SouthPark Kid Ancient
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    I think the map needs interlocking alot, and the aesthetics arnt that great, i suggest you take care of that. The design has been done before but it was better. Just trying to help you. But it still looks like it could be fun, i like slanted maps like yours. What does the map reviewer say?

    Map Reveiwer:
    Overall:2/5
    aesthetics:1/5
    Gamplay:2/5

    Not so good
     
  19. crazyzebu

    crazyzebu Ancient
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    Very cool idea =) I love the slanted sides and the layout. This looks really fun but you need to interlock the floor so it will play better, get rid of all bumps. I really would be exited about seeing a v2 that is interlocked. I think this map really has potential!

    I agree with linibudix, interlocking does effect gameplay as well as aesthetics and it is very important!
     
  20. OverLoad

    OverLoad Ancient
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    VERY SLOPPY! close to no interlocking what-so-ever where it is NEEDED!
     

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